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  1. #1
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100

    7.0 Healer Redesign Developer Comments

    In light of falling healer participation rates and numerous complaints from midcore JP raiders about never-before-seen bleed damage in Abyssos Savage, we shall now redesign the healers White Mage, Scholar, Sage, and Astrologian with the same successful design philosophy we employed in Shadowbringers.


    Healers:

    All MP costs are now removed.

    Developer comment: Pressing Lucid Dreaming every minute adds too much complexity and stress to healer jobs. Therefore, Lucid Dreaming and all MP costs will be removed to streamline healers. However, Freecure will not be deleted.

    Swiftcast is now removed from healer roles. Raise is now an instant cast GCD.

    Developer comment: Healers do not have good instant cast raises if their Swiftcast is used prior. To bring them in line with Red Mage, we have now removed Swiftcast and made raise an instant cast.

    White Mage:

    Dia duration increased to 120 seconds.

    Developer comment. Many healers have commented that tracking their DoT every 30 seconds adds too much stress to the job and takes away their focus from healing. Therefore, we have elected to make Dia's duration 120 seconds. The same applies to Biolysis, Combust, and Eukrasian Dosis.

    Asylum, Medica, Medica II, Cure III, Assize, Afflatus Rapture radius increased to 100 yalms.

    Developer comment: Healers have found it very stressful to communicate with their teammates to remind them to stay in range for healing. We decided that the previous increases were insufficient and have elected to increase it further to 100 yalms.

    Scholar:

    Energy Drain and Aetherflow are now deleted.

    Developer comment: These actions are deleted in order to make way for new actions on Scholar: Fey Unison and Healing Tactics. We wanted to make Scholar have more healing actions as we feel that it currently has too many damage-related actions. Fey Unison will come in 7.0 and gives scholars another way to use the Faerie Gauge. It'll heal all party members for 1000 potency, and expending 10 gauge. However, we are also planning to make it not cost any gauge and become a regular cooldown in 7.3.

    The fairy can no longer be controlled. Embrace range is increased to 300 yalms.

    Developer comment: The pet hotbar and the pet action Place made Scholars extremely hard to play for beginners. Therefore, we have decided to remove the pet hotbar and made Embrace's range 300 yalms so that Place is no longer needed.

    Dissipation now no longer removes the fairy and gives you 100 Aetherflow stacks.

    Developer comment: In order to encourage Scholars to heal more, in addition to removing Energy Drain, we now also let Dissipation give Scholars 100 Aetherflow stacks so that they have more choices on how to use their Aetherflow actions.

    Astrologian:

    All cards now have the same effect and applies on everyone.

    Developer comment: Astrologians have struggled with clicking on a party member to use a card. We have also seen in our data that most Astrologians struggle with memorizing 6 patterns after 2 years. Therefore, we have changed cards so that they all have the same effect and selection is no longer required.

    Minor Arcana will be removed for a third time.

    Developer comment: We feel that this action no longer fits the Astrologian identity. However, Minor Arcana will come back in 8.0.

    Earthly Star now no longer has a wind-up time.

    Developer comment: Earthly Star became too clunky to use because it had a wind-up time which made it difficult to heal in an emergency on an Astrologian. We have now removed the wind-up time and made it so that Earthly Star now instead pulses every 3 seconds to heal all party members for 3000 potency over 20 seconds. The cooldown has also been reduced to 20 seconds.

    Sage:

    Eukrasia will now become a trait. In accordance with this change, when casting Dosis, both the Eukrasian Dosis DoT and the Dosis cast will be used.

    Developer comment: Sages have given us feedback that they felt that it was very hard to keep Eukrasia up in anticipation of using a Eukrasian combo spell. Therefore, we have made it a trait.

    Sage will now gain new, separate actions:

    Panholos (heals all party members within 500 yalms for 5000 potency and applies a 10000 potency shield, cooldown: 30s)

    Panpanhaima (applies a 20000 potency shield on all party members within 800 yalms for a total of 200 stacks. When each stack is depleted, a 40000 potency shield is reapplied. cooldown: 10s)

    Panpanpanpneuma (deals unaspected damage to all enemies in a straight line of width 900 yalms in front and behind you with a potency of 330 for the first enemy, and 40% less for all remaining enemies.

    Additional Effect: Restores own HP and the HP for all party members within a radius of 1000 yalms
    Cure Potency: 70000)

    Developer comment: We wanted Sage to be a job for veteran healers who want to play a more challenging job. Therefore, we have given even more healing actions to Sage so that Sage has more to consider on which healing action to use at what time.
    (32)

  2. #2
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,307
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Made the poor choice of viewing a blocked message thinking it might be actual useful info for once. Not surprised that it’s more drivel, but still disappointed.
    (24)

  3. #3
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Made the poor choice of viewing a blocked message thinking it might be actual useful info for once. Not surprised that it’s more drivel, but still disappointed.
    lmao we all know you unblock every message I write and obsessively comment on quite literally almost every thread i make

    this is the 235098th time you mentioned you blocked me?
    (25)

  4. #4
    Player
    PredatoryCatgirl's Avatar
    Join Date
    Sep 2021
    Posts
    592
    Character
    Khara Relanah
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ZephyrMenodora View Post
    Made the poor choice of viewing a blocked message thinking it might be actual useful info for once. Not surprised that it’s more drivel, but still disappointed.
    Same. Didn't look at who wrote it when I clicked, and I was already here, so I was treated to a baby rage satire about how every game can't be Dark Souls. Read two lines, it was more than enough.
    (8)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Made the poor choice of viewing a blocked message thinking it might be actual useful info for once. Not surprised that it’s more drivel, but still disappointed.
    I stopped reading at "All MP costs removed".
    (6)

  6. #6
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    714
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    Quote Originally Posted by ZephyrMenodora View Post
    Made the poor choice of viewing a blocked message thinking it might be actual useful info for once. Not surprised that it’s more drivel, but still disappointed.
    (25)
    Any post associated with this account is satire and intended purely for entertainment value. At no point has anyone associated with this account ever condoned, encouraged, committed or abated actions that violate the FINAL FANTASY XIV User Agreement.

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    What improvements have been suggested?

    All I see is incessant whining about how bad the devs are, and a resignation that it'll only get worse. Everyone's just winding themselves up by making up disastrous hypotheticals and then complaining about those hypotheticals as if they already happened. It's just a negative circle jerk at this point.
    (1)

  8. #8
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Seraphor View Post
    What improvements have been suggested?

    All I see is incessant whining about how bad the devs are, and a resignation that it'll only get worse. Everyone's just winding themselves up by making up disastrous hypotheticals and then complaining about those hypotheticals as if they already happened. It's just a negative circle jerk at this point.
    Then you must be selectively reading only the worst ones or you just can't distinguish criticism from actual whining. Whining is just complaining too much, without even saying what's wrong with that. For example "WTF island sanctuary is garbage".

    I really wouldn't say that there is a lot of whining. Sure, some put their criticism in very non-nonchalant way, but that's still valid criticism. Something like "WTF island sanctuary is garbage because there are mammets everywhere, gathering is just clicking on nodes, there are no minigames or any actually relaxing features, workshop is just excel spreadsheet" is still very valid criticism, even though it could be worded more glamourously.

    As for suggestions, first off, that's devs job. Customers ideally just point out problems, devs solve them. But even if you wanted suggestions, there's plenty of them. For fixing 2 min meta and crit variance, popular suggestions are bringing back ShB cooldowns and removing direct hit stat. For SAM problems, there are proposals to just finally bring back Kaiten so Kenki has some management and job isn't about spamming Shinten every 3rd weave window. If button bloat is really a concern, then merge Iki with Ogi and/or remove duplicate ST/AoE skills. Healers keep proposing changes to make healing more involved or at least make damage rotation more interesting.

    Stop reading only what you want hear, that's what SE is already doing.
    (9)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deo14 View Post
    Then you must be selectively reading only the worst ones or you just can't distinguish criticism from actual whining. Whining is just complaining too much, without even saying what's wrong with that. For example "WTF island sanctuary is garbage".

    I really wouldn't say that there is a lot of whining. Sure, some put their criticism in very non-nonchalant way, but that's still valid criticism. Something like "WTF island sanctuary is garbage because there are mammets everywhere, gathering is just clicking on nodes, there are no minigames or any actually relaxing features, workshop is just excel spreadsheet" is still very valid criticism, even though it could be worded more glamourously.

    As for suggestions, first off, that's devs job. Customers ideally just point out problems, devs solve them. But even if you wanted suggestions, there's plenty of them. For fixing 2 min meta and crit variance, popular suggestions are bringing back ShB cooldowns and removing direct hit stat. For SAM problems, there are proposals to just finally bring back Kaiten so Kenki has some management and job isn't about spamming Shinten every 3rd weave window. If button bloat is really a concern, then merge Iki with Ogi and/or remove duplicate ST/AoE skills. Healers keep proposing changes to make healing more involved or at least make damage rotation more interesting.

    Stop reading only what you want hear, that's what SE is already doing.
    1. The nonsense in the first post. Literally catastrophising rubbish.
    2. All of the responses along the lines of "OMG so true TC" "yep I can totally see this happening" "hit the nail on the head".
    Just pure circle jerk.


    I get the gripes with healing. I have my own ideas about healing. The problem is, and you can see this from any cursory glance in the healer subforum, is that the players can't make up their minds. Everyone wants something different from healing, nothing is going to please everyone. The different complaints about healing range from "it's too boring" to "it's too much DPS" with "it's not enough DPS" to "I just don't like it anymore, I want cards back"
    The devs have to try and amalgamate all of these conflicting complaints into one final result. Determining what that is is a job I don't envy, and whatever they decide on has to fit into the overall balance.
    It has to be easy enough that noob healers can keep noob tanks alive, while also being challenging enough for competent healers to have something to do to help support competent tanks. It has to provide enough DPS contribution to account for healing downtime, without said DPS being so crucial and taxing that it takes away from healing responsibilities.
    (2)
    Last edited by Seraphor; 05-30-2023 at 11:28 PM.

  10. #10
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    No way you went out of your way to make this. 10/10

    (0)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

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