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  1. #1
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100

    7.0 Healer Redesign Developer Comments

    In light of falling healer participation rates and numerous complaints from midcore JP raiders about never-before-seen bleed damage in Abyssos Savage, we shall now redesign the healers White Mage, Scholar, Sage, and Astrologian with the same successful design philosophy we employed in Shadowbringers.


    Healers:

    All MP costs are now removed.

    Developer comment: Pressing Lucid Dreaming every minute adds too much complexity and stress to healer jobs. Therefore, Lucid Dreaming and all MP costs will be removed to streamline healers. However, Freecure will not be deleted.

    Swiftcast is now removed from healer roles. Raise is now an instant cast GCD.

    Developer comment: Healers do not have good instant cast raises if their Swiftcast is used prior. To bring them in line with Red Mage, we have now removed Swiftcast and made raise an instant cast.

    White Mage:

    Dia duration increased to 120 seconds.

    Developer comment. Many healers have commented that tracking their DoT every 30 seconds adds too much stress to the job and takes away their focus from healing. Therefore, we have elected to make Dia's duration 120 seconds. The same applies to Biolysis, Combust, and Eukrasian Dosis.

    Asylum, Medica, Medica II, Cure III, Assize, Afflatus Rapture radius increased to 100 yalms.

    Developer comment: Healers have found it very stressful to communicate with their teammates to remind them to stay in range for healing. We decided that the previous increases were insufficient and have elected to increase it further to 100 yalms.

    Scholar:

    Energy Drain and Aetherflow are now deleted.

    Developer comment: These actions are deleted in order to make way for new actions on Scholar: Fey Unison and Healing Tactics. We wanted to make Scholar have more healing actions as we feel that it currently has too many damage-related actions. Fey Unison will come in 7.0 and gives scholars another way to use the Faerie Gauge. It'll heal all party members for 1000 potency, and expending 10 gauge. However, we are also planning to make it not cost any gauge and become a regular cooldown in 7.3.

    The fairy can no longer be controlled. Embrace range is increased to 300 yalms.

    Developer comment: The pet hotbar and the pet action Place made Scholars extremely hard to play for beginners. Therefore, we have decided to remove the pet hotbar and made Embrace's range 300 yalms so that Place is no longer needed.

    Dissipation now no longer removes the fairy and gives you 100 Aetherflow stacks.

    Developer comment: In order to encourage Scholars to heal more, in addition to removing Energy Drain, we now also let Dissipation give Scholars 100 Aetherflow stacks so that they have more choices on how to use their Aetherflow actions.

    Astrologian:

    All cards now have the same effect and applies on everyone.

    Developer comment: Astrologians have struggled with clicking on a party member to use a card. We have also seen in our data that most Astrologians struggle with memorizing 6 patterns after 2 years. Therefore, we have changed cards so that they all have the same effect and selection is no longer required.

    Minor Arcana will be removed for a third time.

    Developer comment: We feel that this action no longer fits the Astrologian identity. However, Minor Arcana will come back in 8.0.

    Earthly Star now no longer has a wind-up time.

    Developer comment: Earthly Star became too clunky to use because it had a wind-up time which made it difficult to heal in an emergency on an Astrologian. We have now removed the wind-up time and made it so that Earthly Star now instead pulses every 3 seconds to heal all party members for 3000 potency over 20 seconds. The cooldown has also been reduced to 20 seconds.

    Sage:

    Eukrasia will now become a trait. In accordance with this change, when casting Dosis, both the Eukrasian Dosis DoT and the Dosis cast will be used.

    Developer comment: Sages have given us feedback that they felt that it was very hard to keep Eukrasia up in anticipation of using a Eukrasian combo spell. Therefore, we have made it a trait.

    Sage will now gain new, separate actions:

    Panholos (heals all party members within 500 yalms for 5000 potency and applies a 10000 potency shield, cooldown: 30s)

    Panpanhaima (applies a 20000 potency shield on all party members within 800 yalms for a total of 200 stacks. When each stack is depleted, a 40000 potency shield is reapplied. cooldown: 10s)

    Panpanpanpneuma (deals unaspected damage to all enemies in a straight line of width 900 yalms in front and behind you with a potency of 330 for the first enemy, and 40% less for all remaining enemies.

    Additional Effect: Restores own HP and the HP for all party members within a radius of 1000 yalms
    Cure Potency: 70000)

    Developer comment: We wanted Sage to be a job for veteran healers who want to play a more challenging job. Therefore, we have given even more healing actions to Sage so that Sage has more to consider on which healing action to use at what time.
    (32)

  2. #2
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,274
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Made the poor choice of viewing a blocked message thinking it might be actual useful info for once. Not surprised that it’s more drivel, but still disappointed.
    (24)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,138
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Thanks for your satire.

    The sad thing is a few of these things could actually happen the way things have been going.

    I hope they remember that one of the issues in 1.0 was that "no matter how much you cast spells, you never run out of MP". We aren't quite at the point where you never run out of MP, especially if you need to rez, but it's something that could happen with the sort of changes that have been made the last few years.
    (6)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Made the poor choice of viewing a blocked message thinking it might be actual useful info for once. Not surprised that it’s more drivel, but still disappointed.
    lmao we all know you unblock every message I write and obsessively comment on quite literally almost every thread i make

    this is the 235098th time you mentioned you blocked me?
    (25)

  5. #5
    Player
    PredatoryCatgirl's Avatar
    Join Date
    Sep 2021
    Posts
    592
    Character
    Khara Relanah
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ZephyrMenodora View Post
    Made the poor choice of viewing a blocked message thinking it might be actual useful info for once. Not surprised that it’s more drivel, but still disappointed.
    Same. Didn't look at who wrote it when I clicked, and I was already here, so I was treated to a baby rage satire about how every game can't be Dark Souls. Read two lines, it was more than enough.
    (8)

  6. #6
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    The devs, unironically:

    (14)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Made the poor choice of viewing a blocked message thinking it might be actual useful info for once. Not surprised that it’s more drivel, but still disappointed.
    I stopped reading at "All MP costs removed".
    (6)

  8. #8
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Haha you joke but some of these are not too farfetched. Unless you died after pressing lucid dreaming MP is just a funny number right now.
    (6)
    Last edited by Coatl; 05-28-2023 at 04:23 AM.

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I know it's satire post, but I think they should make healers into support and offense and just have /less/ healing spells overall. For example SCH and SGE could be more offensive focuses, bringing back more of the offensive spells and fairy help, empower kardia and kardia related mechanics, remove some healing spells if needed for button bloat, definitely add more damage style spells. Then WHM and AST would get more support related damage- empowering the card system, adding built in balance where needed like buff player damage up to X potency, make damage through your friends (like stoneskin, when it breaks deals damage, or if it expires), etc.

    They would ultimately be roughly similar output.. less healing spells though still obviously there. For those who still want to be healer for team spirit vibes would be support style, and those who were liking things like original SCH would have that too.
    (5)

  10. #10
    Player
    Tsukatsi's Avatar
    Join Date
    May 2023
    Posts
    5
    Character
    Shana Tsukatsi
    World
    Hyperion
    Main Class
    Samurai Lv 80
    Quote Originally Posted by GaiusDrakon View Post
    Asylum, Medica, Medica II, Cure III, Assize, Afflatus Rapture radius increased to 100 yalms.

    Developer comment: Healers have found it very stressful to communicate with their teammates to remind them to stay in range for healing. We decided that the previous increases were insufficient and have elected to increase it further to 100 yalms.
    To be fair, if group members need to be reminded to stay in range of the healer they probably deserve to die.
    (5)

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