I mean that timer was put there in the first place to free up lots from the forever never resubbers
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Sorry for your loss OP.
Its stories and posts like this, is the reason WHY I am so paranoid about going inside and clicking items to reset. Even knowing thats not how its suppose to work... I STILL do it.
i have 0 sympathy for people who never use their house or at the very least check in on it literally once a month.
you're depriving other people from having one. the system's garbage enough as it is, yeah, i get you but uhhh if you're not using it then i will actively cheer when i hear about situations like this.
SE doesn't need to create reasons for players to use their houses. It's up to the player to have reasons to use it.
If they're not using it, they should let it demo so another player on their world that currently can't get a house would have one to use. While the gap between supply and demand has closed quite a bit, there are still a lot of players trying to get houses on their home worlds without success.
Sounds like a good time to switch from Yahoo mail to a different email service provider.
Plenty of players are using their houses every day.
The problem is they aren't using them at the same time nor are they in the same wards.
Thus the ghost towns are born.
I really like the part where Yoshi says to go play other games during the down time but if you do you lose your house. I lost a house once where the previous day I remodeled it and changed the walls and floors to it. Came back 2 days later and it was demolished. There still are bugs to the housing auto demo timers. All they do is send you an auto response email saying sorry for your loss.
I'm baffled... I hope this is trolling. (excuse me if it is, but I've seen so much people with that mentality on the forum - not to this point though - that I'm not sure anymore)
Square Enix has relative "financial problems" (aka they had less benefits) because they have an history of bad decision during the last 10/15 years.
Is it us that asked them to do a fucking NFT game? Is it us that asked them to release 3 Tactical RPG in a very short period of time, that hindered each other? Is it us that persevered on the idea they needed to make "western games for western audience", despite most of their major success in the west were their "japanese aimed game". That mentality gave us titles like Avenger and Guardian of the galaxy. How many E3 SE conferences did I watch with only games I had zero interest in while the TGS had things that mostly interested me. What about a little bit of both.
Is it us that insisted to get gargantuan multimedia project like FFXV that ended stripping their games from their content (I talking about you, dlc that should have been in the game). Is it us that continued to not release / do a very small release of some games because they were not fit for the western audience? I remember the Bravely Default (the original one on 3DS) release, that was soldout in Europe the day of the release, and it took 4 MONTHs for it to be available anew, when the hype was gone...
No, SE is a trainwreck of managerial decisions. Square Enix is directed by people from another time that continue to see western players and japaneses ones as two separate entities that have totally different wishes (for exemple, why is Dragon Quest X not available in the west? The time when DQ was not something popular in the west is long gone). For them, the west is a market to win by diversifying their games, instead of playing on their strong points (diversifying is not bad, but to the point it looks like western and japanese branch are 2 totally different companies? It just feels wrong).
I had hopes when I read they changed CEO, but then I read the new CEO was head of strategy or something like that before, so I'm pretty sure nothing gonna change. He is probably one of the people pushing the NFT thing. I don't see how it is "our fault" that they have to sell their studios. They have been on the wrong tracks for years. They are not able to correctly assess what the market is, and continue to develop their product based on their outdated preconception of the market. It was already the case with the FFXIV 1.0, it's still the case when the develop a NFT game, despite no one wanting that crap, and every other player in the industry backing off.