They are NOT fine though.
Can't speak for ESO, but GW2 does not do it fine at all, the gap between a fully skilled Espec sync'd down character and a player going through the Personal Story the first time is massive, and it can genuine feel like you can't keep up with events if there are too many max level players around, the advantage GW2 has is that there is very little that forces you back to low level content, and the level cap never increases so everything past Personal Story happens at level 80, thus having no reason to sync.
There are traits from GW2 I wish FFXIV had, like 50 player parties for open world, would make hunt trains much smoother, but their level sync ain't it.
Didn’t you make this exact same thread before? Was being told the last time not enough?
there no perfect one and never be. the difference is now in FF14 if i want to do lvling roulette as i getting mad playing the same 2 expert dungeons for 4-8 month. i need to LOSE SKILLS . not play the job like how it was made to be played. this started to be a biger problem in the last 2 expansions as the jobs was made to be plated at the expansions levels.
now in gw2 or eso you don't lose the skills they just hit for less . so as game play go i don't lose on this from in this system."F14's system is actually genius in that regard, since it achieves as close to perfect balance as possible"?? no its not. its just in trew most lazy out there way take skills from you. as the ff14 job and stats system is basically not existing for some time its just scale down one or 2 numbers.
oshi-P wants near perfect balance between high level players and low-level players?? why there need to be balance between them? this is what you people miss in and what is killing modern mmo's. this pretense of the need f anything and everything to be perfectly balanced. this way we in most games no lose the filling of proration. yes in gw2 its have this problem as well. let people have FUN not be spoon feed.
Given the number of times we've been stabbed, slashed, smashed, slammed, shot, poisoned, electrocuted, set ablaze, frozen, and all manner of other various bodily harm, it'd be more surprising if the WoL didn't have some kind of permanent damage, destined hero of ultimate destiny or not.
I don't know why is GW2 even getting mentioned here, it has pretty much polar opposite approach on leveling. 90%+ of the game is at levelcap so the bad undersync is rarely needed, while FFXIV is other way around. FFXIV would obviously be terrible if it used GW2 system.
That being said, simply putting more core skills to lower levels and utilities/buffs/situational skills to higher ones would significantly alleviate a problem, without needing to implement some complicated downsyncing system.