Shirk does have some fringe prog / run saving uses for mechanics where you *want* one tank to be 2nd in hate specifically for a mechanic and its a useful tool if said tank eats it before the attack and gets rezzed close enough that voking would be an extremely risky play of directing an attack at the wrong person. One criminal offender is Ultima's homing laser right after Annihilation. Or in DSR phase 7 where if the tank who's supposed to be the OT for an upcoming auto set eats it during one of the mechanics, having them voke would be extremely dangerous if they rez too close to the autos since that'd mess up the light/dark debuffs, whereas shirk can solve it easily.
Like I said though, very fringe cases, mostly relegated to deaths in very high end content where voke may be a risky solution depending on how the mechanic operates.
But I agree with Reinhardt. Asking them to remove skills at all is a stupid idea. They should re-work or replace shirk with a new effect that works much better in the current day fight design than just removing it.
Also god no, don't ever remove tank stance as a button. We don't need aggro wars 24/7 or an OT being able to completely blitz a MT because they're playing/their gear is much better than the MT's.
