I think positionals are fine as is, your job no longer falls apart from not hitting them (Raiden Thrust for example) so I think it's fine to have them.
Printable View
I think positionals are fine as is, your job no longer falls apart from not hitting them (Raiden Thrust for example) so I think it's fine to have them.
honestly i just like moving around the boss it,yeah its kinda minor but it makes melee DPS different to other DPS.
The thing about accessibility is I feel the design team has a major problem in looking at a candle and seeing a house fire. Nearly every inch of content in this game is clearable doing the absolute barest of minimums each job is capable of and asks very little of the player in terms of mechanics. Players don't need to hit positionals to clear their daily roulettes, alliance raids, or even EX fights really. It feels like the design team as well as the community continues to treat optimal play as the bar to entry when almost every fight in the game can be cleared by just mashing Dragon Kick, and I'm not even talking about the Dragon Kick combo--literally only hitting Dragon Kick.
Savage and above, on the other hand, is meant to be challenging, and even there, optimal play isn't entirely required. It can be moreso at launch, but tomestone gear can make that difference very quickly. And even in the Savage environment, why do we need to force training wheels onto every job for players trying to go mountain biking, especially in a game where you can change jobs. If MNK's positionals became too hard for you, then you could swap to a job that doesn't have positionals--even a melee job if we wen't off the example I gave earlier of 1 heavy positionals melee, 2 light positionals melee, and 2 no positionals melee. The entire point of having a job system is choice, but what's even the point if everything has to be the same in the name of accessibility?
I'm guessing they wanted to reward melee DPS with better damage output for positionals back then, to justify their value over physical ranged DPS...? True North was probably given to melee because of bosses like Cloud of Darkness(one of the earliest) that has no varying positions to determine if bonus damage is applicable.
All attacks against the Cloud of Darkness and any other large boss that sits off the side of the arena always trigger positionals regardless of where you stand because you cannot reach their flank or rear. Additionally, there are also enemies that aren't off the stage that still don't require positionals to be awarded that extra damage. If you look at the image below, the hitbox of the enemy tells you whether or not positionals are needed. The left example does require positionals and gives you more information about where you need to be to earn them. The right example does not require positionals and they will always trigger even if you attack from the front.
https://i.imgur.com/ndXvBjo.png
positionals are not hard...what little skill expression melee jobs like monk, samurai and dragoon had are just being erased to all be "hurp durp i hit boss with stick". For god's sake Reaper loses their positionals when they enshroud...WHY WHY WHY. thats the damage window, thats when positionals couldve made reaper shine like the dps god its designed to feel like...