Originally Posted by
Reinhardt_Azureheim
1.) If your teammate is running away or not utilising the Cover effect properly, that is a skill issue of your teammate and not an issue of Cover. Regarding "how does the fact that its a gap closer remedy that", again - the tether distance is 10y to maintain it, the dash itself is 20y. This means you can reach a teammate out of distance and stick around him to keep the effect running rather than having to walk or Sprint in his direction for it, which costs more time than the dash having animation lock. Arguably at short distance it is annoying, but this is a trade-off to have the longer activation distance.