I feel like people need to understand that things can change and work outside the box rather than blindly follow what the prior versions of the Job did verbatim.
AKA: We don't need BLU to work as it did in FF5 for it to work in FF14.
The most egregious aspect for me is the insistance on the Learn mechanic. Because that's not the only one major component to BLU; its identity is simply using skills your enemy uses. And we gain those skills in varied ways across the franchise.
Sticking to the original design of the Job means DRK needs to constantly deplete its HP, and RDM can cast far more spells than what it can cast. Same as BLM, who is capable of doing far more than fire, ice, a bit of sparks and summon meteors.
But it's not entirely hypocritical. Because I understand BLU at its core is more complex than straightforward jobs, and that sort of design would need to be rethought for FF14.
But just because it'd be different, it doesn't mean it'd be impossible. There are aspects about its design we could sacrifice to actively have it as a non-limited job, fully functional and just as fun as any other.
