Black Mage is always perfect.
You get some that complain about forced movement, but they're not trye BLM's, a trye BLM knows tgat BLM has the best mobility tools in the game. You don't walk anywhere, you fly.
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Black Mage is always perfect.
You get some that complain about forced movement, but they're not trye BLM's, a trye BLM knows tgat BLM has the best mobility tools in the game. You don't walk anywhere, you fly.
I beg to differ. Did you see the dps forum after the 6.1 patch notes? A lot folks joined to talk about SAM from then up to 6.2 where a lot of us ended up so disappointed we kinda gave up. To say those job players never question anything is disingenuous to the people scared about the upcoming reworks with how design has been going downhill.
The casual crowd are the ones that don't question anything, they just look at it and go "well, if you think they're lazy why don't YOU go and make the changes yourself?" As if it's a crime to criticize out of passion or logic.
SAM is fine logistically speaking, but the enjoyment has been stripped and the enjoyable nonstop flow is broken.
DRG I can't comment on since I haven't gotten to it this xpac.
GNB has been nice though and I'm glad I swapped to that after 6.1 happened to SAM
A addition to the monk.
The only two things, where im not happy with him, is his elexir field. I loved it to Spam The kamehameha, while running around. Now is it locked behinde beast chakra.
And, he need a Animation rework.
Most of his weapons are a little lame (esspecial when most monks are fighting "bare hand"). The attacks are even lame to watch. It is missing the impacts of the trailer (shock waves). Or something other special.
The dragoon was similary at the beginning. But its moves evolves into nice looking attacks. And, the first aoe of the monk became nice to watch.
How amusing that the OP posted this under the "Tank Roles" section of the forums, rather than the general "Classes and Jobs" section.
And then proceeded to mention Scholar.
Any discussion about "happy and satisfied" will be open to interpretation. Answers to the question will vary extensively depending on the context: "in general", "with regard to Savage Raiding", "for Party Finder", "since 6.2 changes", "since 6.1 changes", "since 6.0" ...
I am happy with the new Endwalker jobs of Sage and Reaper. I haven't come across a job I dislike. I do have preferences: Of the jobs I've leveled to 90, I find myself playing Summoner and Bard more than the others.
It used to be WAR until they took away the cone shaped attack of Overpower.
Even for warrior an argument can be made that Endwalker made the job worse.
Warrior got even dumber than in ShB with all semblance of gauge management removed. Even people claiming that you still need to keep an eye on Infuriate talk nonsense. I gave it the benefit of the doubt before because I hadn't played warrior since ShB but now I can safely say that the change to 1 minute IR has made this basically automatic. You use 3 Infuriates in your opener and afterwards it is 1 Infuriate every odd minute and 2 Infuriates every even minute burst...if I can pick up warrior again after a year of not playing it outside of 1 or 2 dungeons and get a 97 on my second ever P6S clear it tells you a lot about both it's skill floor and ceiling. The changes to Overpower were just the latest issue.
Only job I am truly happy with atm is GNB, though I can see where others might take issues with the current iteration.
SGE is decent, but it irks me how it feels like they just called it done without making toxicon usefull.
WAR is close too, but I miss my cone on overpower.
SCH's been on a downward path since ShB. Same for AST, though I can stomach the simplified cards more easily than the missing DoTs.