Not a fan of them. I never play any job that uses them because I'm very likely to forget which position I should use where.
Printable View
Not a fan of them. I never play any job that uses them because I'm very likely to forget which position I should use where.
I don't like how positionals are implemented now. There's only two moves with them and you have to hit them or you lose out on a lot of potency. I liked how MNK used to have them because positionals were more of something you look to do for optimizing your damage, you didn't lose out on so much if you missed a couple. Also 2 true north stacks + riddle of earth covered a lot, if a boss spins around too much just give them no positionals like P2S.
I hope I'm not the only one that half of the time I just flat out ignore positionals and just use true north when it's on cool down.
I hate having to worry about positioning myself during hectic boss fights that either they love to constantly be on the move or the tank loves to play tag with it.
I don't mind just hate then when you ready to do your moves and suddenly aoes appear messing your positions up. I am also on the team of I really wish they get rid of the skill bloat. Some these classes are so full on skills its ridiculous that some literally fill almost 3 hotbars
Hmm. I've been a career Monk since 2.0 and have recently swapped to Reaper. I thought about this for a while and I do agree they're outdated. With fights getting more complex mechanics, positionals are just false difficulty on your class now, more than anything. I like Reapers 2 positionals per 30 seconds but Monks can deffo go. It's much less stressful playing a ranged job, that's for sure.
Personally, I think MP is an outdated concept as well. Get rid of it and give us a set amount of charges. :^)
Let's be real, HP is an outdated mechanic. I say we should move to a three strike system where failure to follow mechanics three consecutive times just kills you outright. :^)
Never liked them. Just a busy work with a tiny benefits