Monk had the only thing going for them in PvP gutted. Straight to the bottom here we go!
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Monk had the only thing going for them in PvP gutted. Straight to the bottom here we go!
It's strange. Like, I do think our burst damage could be too high in some circumstances (not unlike a few other jobs), but we also have huge issues, like the delay on the Riddle of Earth heal, and how horrible of a fit Enlightenment is for the netcode. Even the LB nerf IMO was done in the worst way possible.
What is happening with melee? I die after like a few hits? Did they nerf melee HP again? Goddamn. PVP is so unplayable.
Yeah. Normally I am on the more positive and optimistic side, but this patch is a big L for the battle team.
It is good to observe data. That said, they seem really bad at interpreting what they mean, or how to act upon it. It is funny, because Yoshi-P made a snide remark about developers seeming to not play their own game, but in both PvE and PvP, while obviously Yoshi-P plays a lot, I have no confidence his team is always doing the same in kind. A lot of changes that feel disconnected from reality.
Monk is usually a mixed bag: Their normal combos have 0 threat since you see the Phantom Rush coming from a mile and the combo of Phoenix+ stun+ Enlightment+ LB will only get a kill against Summoners and the like and even then can be screwed by a single heal/shield during that combo or the netcode acting weird and allowing the enemy to heal before the LB lands. The lock of the LB acts both ways so MNK is forced to commit to LB someone. MNK also has one of the worst defensive skills in the entire game with a skill that gives 0 defence and gives a stronger heal the more damage you take. Problem is that is basically a "please dont CC me now that im low before I heal" plus also acting often quite wonky.
Was a job that needed some QOL on some skills not having those issues ignored and instead being slapped with a nerf because heavens forfend that the melee with the worst defensives (and no, flash steppping a teammate is barely a defence considering retargetting is annoying as hell, has its uses but inferior to forward/backward dashes) has a chance to kill a single low defence and HP target after using most of their skills chained one after another
So if we're making balance changes because of win-rates... Why wasn't Bard buffed, exactly..? Is that 10% reduced GCD speed for the party that much of a gamebreaker that it's supposed to have <50% win rate..?
Bards getting buffed... Dalamud will shoot back up into the sky before that.