Originally Posted by
Valfreyja
I'm talking PvP 2.0. When they redid the entire thing and gave us an unbalanced mess that they are since trying to fix all the screwups on.
And 15y is BS on a ranged job when melee jobs are getting stuff with 20-25y.
DNC is literally awful now. Before they did all these changes to push CC as the new big PvP thing, DNC was in a really good place. It wasn't super powerful or broken, like they did with a lot of jobs after the 2.0 shift.
Now, unlike Bard and Machinist which got to keep their range, Dancers are forced to get even closer to melee enemies, and get ganked by their ranged actions in the process.
There is something seriously wrong when a melee job can hit you before you get inside the range to even use your own basic attacks. BRD/MCH don't suffer from this, because their attacks have a proper range on them.
Couple this with the garbage targeting from using controllers (which means it's very hard to actually focus on specific classes in a general melee) and you end up getting hit much more often. It's easier to let the auto-target grab whatever is closest to you and attack it, regardless of whether it's a primary target in PvP or not. Because in the time it takes you to cycle targets with controller, you're dead because they are so close.
Most who play DNC that I've spoken with hate the range nerf we were given. Someone literally hadn't played DNC until today, since the CC changes were made, and the first thing they asked was what had SE done to DNC to break it like this.
Case in point, I'm not even a strong PvP player. But with DNC from the previous system, I could manage 6-10 kills in a Frontline, 0 deaths, and a few dozen assists without much trouble. But with the range changes and all that? Not managing any kills, and the only reason I survive is by staying out of range for most of it, with no real attacking going on because if I get close, I'm dead.