It would be idiotic to do any otherwise. No matter how strong you buff a job to "help lower tier players", there will always be people who struggle to rub two braincells together.
Printable View
it just like everybody said is basicly flip coin lol
…………….can’t be quick to put in the towel and say to yourself, “oh yoshi put up the % so it must be true.” I thought ppl were free thinkers here.
Like all the percentages make complete sense when you look at Crystal matches/popularity of the jobs :p None of the numbers surprised me when I saw them. What would be the point of fabricating the numbers when they could have been 50% for every job in the game and people still would complain about all the jobs :p
These are some hot takes on this post lol. I doubt these stats are fake, but they are incomplete and you could probably still make certain assumptions based off of it and things you read on this forum.
- The asterisk at the bottom of the slide says mirror matches were excluded, so the data doesn't account for true 50/50s
- Pickrates probably play a big role in this. For instance, WHM and SMN were known for some time as the meta pick for CC due to burst and crowd control, so most likely people played it more. This also means less skilled players are gonna choose it more and help with lowering the winrate.
- On the other hand, SCH is seen as weak by people due to lack of the burst and crowd control, yet can be a massive support boost to the team if they can capitalize on it. So it probably has a lower pickrate (especially in the lower ranks) but a higher winrate because people who do play it know how to best play it.
- These stats also aren't separated by rank, so as above, winrates might be influenced by lower tier players dragging the numbers down.
All in all, SE probably doesn't want us to actually evaluate these stats and instead thought this was a fun stat people might be interested in looking at.
This data has no meaning without knowing the pick rates. It means even less without knowing how matchmaking works given I get a lot of games where a team can have 3 healers or tanks on one side.
Always mistrust any statistics without hard data to back them up. Statistics are ridiculously easy to manipulate.