We are already forced into paying 15$+ a month as a punishment/condition to keep an item we purchased in game.....lolol how more insane does it have to be?
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We already ran out of instances during expansion launch and it lasted for weeks. Imagine the queue time to get an MSQ dungeon popped when there are thousands of players on every data center AFK in their house and every one of those houses would be an instance taken :p
Op will change his mind once he gets a house.
You mean kind of like FC apartments; which have virtually no limit? Please, enough. this is debunked.
you dont have to watch SE's pocket to make sure no money falls out you arent going to get any of it anyway
its hilarious that rather than walk forward to better hardware youd do a backflip to "they cant do it because.. servers! i think! what about dungeons! people will never log out"
please guys stop treating them like indie devs its really really sad
Was pretty much the standard back 10+ years ago. DAoC and Lord of the Rings Online both have upkeep costs to their respective housing purchases, and that was while they charged for subscriptions back then, too.
Through the years I had several houses and am used to getting them demolished when not playing. Considering participating in the lottery atm. But I do admit that mansion tax would not affect me. I had a mansion one time just for myself and the large empty space is quite depressing when living there alone. It was a house I bought for FC, but because friends stopped playing, I had to spend my time there in solitude and it was awful. Compared to it my personal medium in Shirogane was a bliss. Technically had two houses at once during Shadowbringers, something the tax could have stopped.
I'll take "Terrible Ideas" for 300 Alex.
The game is in serious need of gil sinks to essentially destroy the gil in circulation because players and bots are creating it at a rate exponentially higher than the things currently in game can remove it. The other issue is the house plot costs not being adjusted for inflation since the addition of the housing system back in ARR. Nowadays with all the things giving out gil most players can afford a small plot with no effort so long as they aren't spending gil on overpriced things on the market board. Getting the gil for a medium or large plot is a small effort at best. The housing demand is primarily being created by 2 things. 1. Players now have large amounts of gil and nothing to really spend it on. 2. A substantial amount of people only want a house because the resource is limited.
Dealing with point number 2 could easily turn into a monetary loss for the company if they invest in the hardware along with software changes to implement the "instanced housing" people like to just throw out there like a fairy can just wave a wand and make it magically appear over night. Everyone would have their house however only a small minority of people would actually use it.
Dealing with point 1 is more of a difficulty issue. SE needs to devise more effective gil sinks where players are giving currency to the game system and NPCs rather than other players. Coming up with things that would make players want to spend gil on it without making said things feel like a forced necessity. A random NPC mount for millions of gil here and there isn't going to cut it. Though I do feel like if they lifted the restrictions in gold saucer on buying MGP with gil we'd probably see trillions disappear out of circulation within a week lol.