Vagrant Story Crossover WHEN!?
You got the music, location, and enemy types already in game. Make it the new Deep Dungeon using Iron Maiden. The glams alone would be worth it to people who are like "WTF is a Vagrant Story?".
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Vagrant Story Crossover WHEN!?
You got the music, location, and enemy types already in game. Make it the new Deep Dungeon using Iron Maiden. The glams alone would be worth it to people who are like "WTF is a Vagrant Story?".
Why they don't use seasonal events to cross-promote more of their products is beyond me. The pixel remasters came out semi recently. WoL is in FFXIV and the costume of Firion from FFII... and that's it unless i forget something. The FFXI event doesn't tell you anything about FFXI besides that it is another game basically. Seeing how they don't really add new ones and just reuse old events i don't understand why they don't use them more for advertisement.
I don't mind the low level of the seasonal events, but they never feel like events, or they haven't felt like them in a long while.
The events are -supposedly- taking place during a howevermany weeks long festival, but our only interaction with this festival is to show up, "ooh-ahh" at the seasonal assets splashed about a location, talk to like 4 guys, -MAYBE- do 1 fate or mini-instance if we're lucky, then get our obligatory item and then ignore that area until next year. Unironically the whole of Ishtar restoration felt like a more convincing event (and still does with its fetes, simple as they are) than any of the seasonal events.
Just like off the top of my head:
Imagine a moonfire faire where there was an in-game primals concert every hour or so that gave an exp buff if you sat through a small set (maybe with stacking effects if you dance/cheer along), a fishing competition every 40 minutes that gave out free event-specific bait for the event, and rewarded scaling event currencies for placing (1st 2nd 3rd and participation gold-bronze tiers), the ol' jumping tower with an item you have to retrieve from the top and bring down in exchange for event tokens, and of course a merch stand where you could trade those currencies for various souvenirs?
We're talking about a small indie company here.
Again, the effort spent creating this hypothetical "reasonable difficulty for a temporary event" would be taking away time and effort that could instead be put into permanent content.
If the battle designer has some spare work time amid the usual cycle and can put it into a seasonal thing, great. But it shouldn't be something they need to do for every event and then throw away after.
I take any collab that doesn't span a whole 24-man raid like Nier. Waste of lore space for the sake of turning FF14 into a Nier's spin-off.
By the way, where is my Mana series collab? I want a Rabite pet bouncing around as my Lala springs her step. Prefer the Black variant that shoots mouth beam.