I've noticed it does indeed work. Tank will eat a tankbuster and it'll hurt a lot but if I use my mitigation on them before hand I've noticed they take less damage than before. I pretty much just use them for tank busters and nothing else.
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I've noticed it does indeed work. Tank will eat a tankbuster and it'll hurt a lot but if I use my mitigation on them before hand I've noticed they take less damage than before. I pretty much just use them for tank busters and nothing else.
During Shadowbringers it became a 50/50 guessing game and so people that were really into numbers had to do multiple tests to see if Dark Missionary and Heart of Light had any effect against Attack X and/or Attack Y.
The reason being is because people don't want to play the guessing game and the problem is that Feint and Addle were barely used at all because they weren't necessary, now that they reduce both types albeit only half effectively compared to each others counterparts but at least now it does "something", I see people using it more because it does that.
The problem is that Animation and Cast Names are very inconsistent, some monsters raid wides that makes them roar are Physical or Magical there is no way you can figure out which is which unless you do heavy experiments and just like my previous post, Eric's Warden's Wrath looks Magical but it is not, it's a Physical attack and then his Slam Shut which is also a raid wide and it looks slightly the same as Warden's Wrath is a Magical, so a DRK or a GNB that does not have this knowledge willl get punished due to the games inconsistencies and expectations that: "The player is supposed to figure that out themselves" having a main fundamental thing like mitigating damage for the entire party being a complete guessing game is very bad game design.
They stopped following that philosophy at the end of StB the battle log telling you what the boss is doing is the most inaccurate way to determine what is Physical and what is Magical.
"The Ultima Weapon uses Homing Lasers."
Guess what, that is Magical
"The phoinix uses Experimental Fireplume"
Guess what, that is also Magical
"The phoinix readies Scorched Exaltation"
Want me to give you the answer to this type?
"The Terminus wrecker readies Meaningless Destruction"
This is a raid wide guess what Type this is
It doesn't distinguish on player abilities either, just player GCDs. It doesn't seem like a strict attachment but it would be a start if it was.
Shining Cells and Slam Shut are arena transitions. Is there an example of a physical arena transition or can we assume all arena transitions are magic?
Yes, I wish something would be done about this. I had no idea until super recently, when I was informed by a friend of a friend who knew a guy who saw with "special glasses" that damage wasn't coming from the enemy itself, but from environmental elements emitting the damage. This entire time, I'd thought I was helping to mitigate stuff like that, but nope!
I wish this game had more feedback when stuff works properly. If you nail a positional, I wish the skill made a slightly different and more satisfying sound. If you got a mitigation off in time, I wish the impact sounded... idk, muffled? Or had some kind of visual indicator so your team knew that you had their back and -- most importantly -- so we'd know what actually worked outside of eyeballing the damage taken. You can look at the combat logs later, but I want immediate visual/audio feedback that it worked right then, at the time of it working. It'd make the game way more enjoyable. Or failing that, if you're gonna make attacks come from something you can't mitigate, let the players know somehow.