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  1. #1
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90

    Targeted mitigation often does not work

    talking about addle, feint and reprisal

    there isn't even a way to tell w/o a combat logger

    reason for all this is that even though the animation might be coming straight from the boss, the actual dmg source is an entirely different entity that is often not targetable, let alone existing anywhere in the arena

    seems like strange coding to me, or is this in fact intentional? to herd the group to use one of the 3 elsewhere? but again, it happens often that there is nothing to use it on for a rather long time, and how the heck r u gonna tell in the first place w/o a third party tool

    reprisal in particular, u have 2 in a group both on a minute CD, guess i'm just gonna mitigate some autos? or not even because boss is casting but the dmg isn't even coming from them

    wishful thinking but some positive change here would be nice

    /rant over
    (10)

  2. #2
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    It also never feels like basic healing mitigation ever works either. Things like AoE mitigation to protect the party. It never really feels like it does any mitigation at all, and is just there to cast, yet do nothing to help. I am sure it's helping in the grand scheme of things, but it never really just feels like it does. You can see Reprisal numbers just off watching the damage ticks that are built in game. You can watch a mob hit you for 2k, then apply a mitigation and see that number average drop for the duration. I wish the same would apply on a mitigated strike that a healer put on to show it, but I have yet to see anything to tell.
    (4)

  3. #3
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    This is a pertinent topic actually for me personally. During Dragonsong Ultimate, I'm sure everyone by now has seen the Ultimate End cast. Unlike other versions of Thordan, during this Ultimate End, Thordan is targetable, and thus able to be inflicted with Addle, Reprisal, etc etc. Due to Ultimate End hitting the non-tanks for around 96,000 damage, it is mandatory that you have both shielding, and multiple forms of damage mitigation. So, we set up more soft, but frequent debuff-based mitigation options to make the transition into Final Chorus (around 95,000 damage) and the following Eye of the Tyrant less painful for our healers. However, during my progression after I had already mathematically discovered the bare minimum of mitigation/shielding needed, there were occasions where multiple party members would die anyway, and not by a few hundred, by thousands, far beyond what typical damage variance would be from a high-roll. And it would be almost like we were missing Addle, Feint, and Reprisal, even though all of those debuffs were clearly applied far before the castbar ended.

    Imagine my surprise when I discovered that the game basically does a coinflip on the Ultimate End cast. Sometimes it comes from Thordan, and sometimes, it comes from one of his untargetable knights, despite Thordan always being the actor who casts Ultimate End on the enmity list. This makes all debuff based mitigation totally useless sometimes on one the hardest hitting attacks in the entire fight, placed right before you need every member alive to take advantage of Thordan's damage taken up debuff.

    We moved things around, added more shielding for the squishiest of party members, but it doesn't change the fact that that is stupid, and not telegraphed whatsoever.
    (18)
    Last edited by OdinelStarrei; 05-23-2022 at 07:05 AM.

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,259
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I can't begin to count the number of times Reprisal has saved a party from wiping, even in dungeons. When you use it and the party survives with 1% health you know that you saved them. Just use it before an aoe cast ends.

    It's intentional because some boss casts spawn other entities. If the entity is somewhere else (you can see if an entity spawns in the enemy list), then just use it on something else. You can use area mitigation such as Troubadour, Tactician, Shield Samba, Divine Veil, Passage of Arms, Shake It Off, Dark Missionary, Heart Of Light or any healer mitigation.

    At least in old fights, it's not intended to herd the group to use them on different enemies, because not everyone used to have it in the past at least without leveling other jobs to cross-class with.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Greyhawk View Post
    It also never feels like basicsnip1.
    u may rest in piece that mitigation in the form of buffs always works (assuming it is magic dmg, yup there is some physical party dmg things too so anything that is magic dmg buff only, wont work sadly), it is hard to tell if any one does anything as there is the usual 95%-105% dmg variance even on raidwides (which is pretty dumb tbh), but u will quickly notice the difference when u have plenty and just short, some or all of ur non tanks will die

    Quote Originally Posted by OdinelStarrei View Post
    snip2.
    there is no castbar for ultimate end (unless im completely crazy), i had to look at logs to figure out when it actually snapshots which is also completely retarded as otherwise u need to guess by trial and error... yeah no ty

    i had some weird cases where like 2 members benefitted from reprisal, while the other 6 did not... it was rather mindboggling

    to be safe, the 10 sec targeted mitigation needs to be applied after 3rd GCD, i think 5th is too late
    (0)

  6. #6
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I can't begin to count the number of times Reprisal has saved a party from wiping, even in dungeons. When you use it and the party survives with 1% health you know that you saved them. Just use it before an aoe cast ends.

    It's intentional because some boss casts spawn other entities. If the entity is somewhere else (you can see if an entity spawns in the enemy list), then just use it on something else. You can use area mitigation such as Troubadour, Tactician, Shield Samba, Divine Veil, Passage of Arms, Shake It Off, Dark Missionary, Heart Of Light or any healer mitigation.

    At least in old fights, it's not intended to herd the group to use them on different enemies, because not everyone used to have it in the past at least without leveling other jobs to cross-class with.
    if u use reprisal too late, it will be not there in time since it is notoriously slow to get applied... the reason u survived by 1% is because there was nothing there

    anyroad, DSR p6 with the dragons... i have nothing to use reprisal on until half the fight is done, the first set of cones comes quite literally from the two dragons, but no reprisal does not work, it also does not work on the busters either (thats cause they r coming from some combination of the 12 knights who r nowhere to be seen, makes sense, right?)
    (1)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,259
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chopstix View Post
    if u use reprisal too late, it will be not there in time since it is notoriously slow to get applied... the reason u survived by 1% is because there was nothing there
    Just need to use it before the cast ends, like with dodging an aoe or interrupting a cast.

    But I am not talking about DSR specifically. If that is happening a lot in DSR then the party mitigation I referred to would probably work better.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    What do you mean you don't enjoy figuring out if your 10% mitigation actually does anything in a game with 10% damage variance? Such indie game just doesn't have the capacity to make a single entity cast more than a single AoE which means every mechanic creates half-a-dozen of additional entities hidden under the arena which all cast a part of that mechanic. And of course half the time debuffs are explicitly mirrored to such entities but sometimes they simply aren't. Any logic to this? Of course not. Oh, and of course we literally can't tell if the damage is magical or physical, the technology simply isn't there. Good stuff all around, you know.
    (6)

  9. #9
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    i still remember the days when you shielded the party and hoped for the best b/c wtf knows how much that shield is lol

    it doesn't help with the "slide lag" either when mitigation is applied "early" (a second before) but does not get counted as mit
    (2)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,259
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Azuri View Post
    What do you mean you don't enjoy figuring out if your 10% mitigation actually does anything in a game with 10% damage variance? Such indie game just doesn't have the capacity to make a single entity cast more than a single AoE which means every mechanic creates half-a-dozen of additional entities hidden under the arena which all cast a part of that mechanic. And of course half the time debuffs are explicitly mirrored to such entities but sometimes they simply aren't. Any logic to this? Of course not. Oh, and of course we literally can't tell if the damage is magical or physical, the technology simply isn't there. Good stuff all around, you know.
    If it can hit casters it's usually magic damage because SE has to account for casters having higher magic defense. Addle and feint mitigate both now so it will work with either damage type.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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