If Toxicon was oGCD and SGE had 2-3 more DPS actions in its rotation, it's probably all I would play. As it stands now, a "DPS healer" it is not. I realize it's basically improbable that they'd add anything to the job's kit this expac, but a Toxicon rework would be nice. I'm not a fan of buttons you're never able to hit or buttons that are DPS losses to use, and I don't really think SGE needs a "Ruin II" equivalent. Ruin II already is a bad enough button, SGE does not need an entire half of its gauge built around it, especially if SGE can't even use Toxicon on demand. If SGE needs movement tools, give more charges to Icarus.
