Exactly, which is why I find the nerf unneccessary, especially when they get nothing in return. Most of the other changes I see are a step in the right direction.
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i like what i see for paladin. the only thing i might have added would like... enmity slightly increased with holy succor and some kind of damage mitigation trait. otherwise, good job SE ;)
Hmmm so Paladin ability name is same as JP was looking it up and showed Hallowed Ground on mooglebox so used that on mine.
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Maybe this is the best part of pld reform. If this work while parring a push-back attack would be awesome.Quote:
While casting it will be possible to block with your shield and if the block is successful, casting will not be interrupted.
About brd nerf..do you really think it's a nerf ? <_< Actually it's just a fix to align arc/brd to others melee: all classes using a ws delay auto attacks, while brd was the only one to attack immediatly after ws
...Overlooked. Okay. Let's see:
Moogle fight. I was asked to go bard.
Cutter's Cry run. I was asked to go bard.
Aurum Vale. i was asked to go bard.
Darkhold: I was asked to go bard.
Garuda: I was asked to go bard.
Yeah, no one ever wants people to go bard these days.
It looks like SE had a change of heart as opposed to what they were claiming with regards to warrior and the changes are much more in tune with what I mentioned in a previous post.
Rampage with the parry + makes sense from a tanking perspective and is a welcome change while berserk actually can function for 'DD mode.' It evenly divides a warriors role between tanking and damage dealing without being all in one. A fine change.
All in all I'm glad they didn't go the all out nerf route.
Aw hell yeah DRG is back up to speed!