Have you read all the other thread? Missing with old overpower? Speak for yourself, ffs.
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Thanks - that makes sense, I'll give it a shot next time.
If the mob pack is widely spread, provoke > overpower always worked well enough without having to stop sprinting. If something manages to escape, you can also use the heal and heal over time tick on equilibrium to generate aggro, similar to aurora.
It takes two minutes to learn to use the cone. Your reluctance or inabilty to do so says more than any high end duty clears you may have, particularly with trying to brush bad practices off as "they're used to it". It really isn't hard to shepherd mobs, and there's next to no damaging oGCDs warrior has to worry about. There's over 2 seconds between attacks and you're almost completely unkillable as long as there's a handful of enemies still alive. If you genuinely could not get your head around the positioning in dungeons, gunbreaker has comparable survivability and only circle centred on self aoes. Paladin I believe is another with primarily that style, but the confetior/blade of x combo has to target a specific enemy.
Yeah I never had problems with the old overpower. The new one is a rather heavy nerf to the first stage since the frontal cone on overpower had significant reach. It made dealing with grabbing adds during dungeons and other instances FAR easier than the circle aoe that other tanks had, so I don't know if this was a nerf cloaked as a "benefit" or not.
Also the animations for the warrior do not match the circle aoe pattern either.
You see mate. We have 4 different tank jobs. We had 2, now 3 jobs, that have a circle aoe. If i wanted to spin like a bayblade i could always play PLD or GNB. You know, tohave some little, just this thiny bit of difference between the jobs.
Now only DRK has to position itself. Overpower didnt need fixing. It wasnt broken. Otherwise DRK otherwise flood of darkness would also get this treatment.....
With how long it takes for the devs to change DRK sometimes. I am not shock of 6.2 or 7.0 flood changes into a circle toghter with dragoon line aoes.
The problem is now that it is a circle aoe, it's even harder to hit everything with one aoe while pulling and can end up missing multiple mobs, especially in the first few pulls in the new dungeon because of the smaller aoe range.
And for your last statement, I had no issue with moving around to hit everything with overpower and mythril tempest, especially when there are aoes going out forcing me to move anyway.