Originally Posted by
EaMett
You can handle all movement in every encounter so far with 3 start Adderstings and generating new ones during downtime.
If you find yourself needing more then there are areas you can improve on. And this isn't new to optimized strats or whatever else you can think of. This was true since week one of any of the encounters.
Getting the Addersting isn't particularly engaging (minus a couple of difficult downtime portions, and btw none of the suggestions made here change that either), but placement, slidecasting, and timing are skill-based and will prevent you from spending your Addersting and running out. Figuring out when and where to use Toxicon II in order to not lose dps to mobility and open mini burst heal windows is a good optimization mechanic. The current balance (from all the encounters we've seen so far) has made it challenging enough and a lot of fun IMO.
If you were to say, straight up remove toxicon II, the sage gameplay would take a serious hit and wouldn't be anywhere as fun to optimize. So it isn't just useless button bloat. It would be exactly in the same vein as how shifting SCH over to a 2.5s cast ruined the entire optimization cycle of SCH and made the class even more boring to play than it already was.