I would not mind one button combos if post have multiple outcomes. I like the pld in the regard to the combo because at the end you can dot or start another chain of things. <3 kupo
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RDM is fine.
DRG I have a whole other bar swap for aoe because my 123 is actually 12345 and the aoe doesn't fit on my main bar.
Ideally I would not bar swap at all, like with SCH, whm, dnc and my tanks. I use expanded xhb for them and gate R1 swapping.
Still trying to find an ideal setup for smn because the bar swap doesn't feel good or "stick" if I swap before combat to use aoe abilities in my opener on trash. If I open on bar 2, it swaps back to 1 when I get in combat and it's driving me crazy.
I agree with you, as I am old and infirm.
My ideal solution would be to make combat macros work better, so that we could stack skills without losing however many fractions of a second (and avoid people just posting DON'T DO THIS whenever one searches for combat macros in order to make combat easier for oneself).
A compromise would be to have the combos all put on one button like in PvP. (I realize that there is a plugin that does this, but having to use a plugin is not a great solution at all.)
Miss when jobs made you think tbh.
Please dont make this into wow
Button bloat can be easily solved by combining multiple combo abilities into a single button. Take Dragoon for example:
Combine "True Thrust", "Vorpal Thrust", "Full Thrust", and "Fang and Claw" into a single button
Combine "Disembowel", "Chaos Thrust" and "Wheeling Thrust" into a single button.
There, now we have 5 slots we can put to better use. Gunbreaker (And PVP actions) already have the action that does this (Gnashing Fang -> Savage Claw -> Wicked Talon), why not do the same for all other actions? Button bloat isn't a good excuse for removing Hissatsu: Kaiten.
It doesn't necessary make the game easily, combos already have glowing outline indicting the next viable actions.
I honestly don't get how 111 is "easier" than 123 when the latter is clearly a sequence of keys one next to the other that your finger runs through... unless you're scattering your filler combo through very distant keys for some reason. Maybe for someone with hand move impairment that would indeed be a game changer in regards making it much easier? You know what is harder? Monk branching combos, because that one you have to be aware of other elements to decide if it's 1-2-6, 1-5-3, etc...
At best, 2-3 extra vacant keys allow them to add more oGCD abilities to weave in between these combos. They could drink more from the 6.1 pvp job action design, because that's proof that even with a tiny amount of buttons is possible to create engaging interactions among actions... Imagine if such premise would be applied to the PVE design when that can potentially host 3-4x times more actions.
I tried PVP here years ago, and was unable to do anything because all my abilities had changed, and most of them weren't on my bars / keys. I'm not about to spend 20 minutes reconfiguring my UI every time I go do PVP, and back again after I leave.
I might be interested it it if we could just use our normal set of abilities.