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Thread: button bloat

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  1. #1
    Player
    DormantOne's Avatar
    Join Date
    Apr 2022
    Posts
    11
    Character
    Xeras Sar
    World
    Goblin
    Main Class
    Black Mage Lv 90

    button bloat

    i justed wanted to tell SquareEnix that im happy your guys are working on this. my ideal class has 4-6 buttons for single target rotation, 1-2 for aoe, 1-2 cooldowns and the rest for other stuff like mount, role actions etc.
    (8)

  2. #2
    Player
    Acke's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Acke Grayskull
    World
    Phoenix
    Main Class
    Monk Lv 90
    You may want to check out the new PVP then
    (17)

  3. #3
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    I tried PVP here years ago, and was unable to do anything because all my abilities had changed, and most of them weren't on my bars / keys. I'm not about to spend 20 minutes reconfiguring my UI every time I go do PVP, and back again after I leave.
    I might be interested it it if we could just use our normal set of abilities.
    (0)

  4. #4
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Acke View Post
    You may want to check out the new PVP then
    PvP lately has been way more interesting and engaging than anything offered elsewhere, so maybe PvE should take some inspiration from there.
    (0)

  5. #5
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    *makes popcorn*
    (8)

  6. #6
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by hagare View Post
    *makes popcorn*
    OP straight up posted in the wrong neighborhood with this take :P
    (0)

  7. #7
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,187
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    sounds.... fun...
    (3)

  8. #8
    Player
    weebtext's Avatar
    Join Date
    Jul 2021
    Posts
    439
    Character
    Teki Suto
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Every job should have only one button.
    (12)

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Probably sarcasm, but there are games out there where you literally do only have 5 or 6 buttons but the game play is vastly more engaging that what XIV has. Simply because of how everyone of those buttons shapes combat in some way. In XIV so many of the buttons are just extra daamge buttons that essentially just do the same thing as half the other buttons which is not fun or engaging game play.

    Rotations arent fun either. they're lifeless, static, and largely thoughtless. People kicking off about Kaiten because its takes thought away from the class. It really doesn't, You follow the same rotation in every encounter which basically means you press Kaiten at the exact same times in every encounter without second thought. It's just another button in a rotation.

    You can go and do a current piece of content and you'll do a rotation.
    4 months from now when the next patch drops go into a new piece of content and what rotation will you use... OMG! its the exact same one....
    4 months after that, another new patch with new content and wow you guessed it same rotation again...
    4 momnths after that yet another patch drops and.... Well you get the picture.. There's no thought in rotations it's basically just muscle memory.

    The Dissidia Final Fantasy mobile game has more engaging content than XIV does and you have 7-9 buttons there depending on the character. and a whole bucket load of diversity between characters to boot.
    Final Fantasy XII has more engaging combat than XIV does and you can basically automate huge chunks of that with gambits..
    (15)
    Last edited by Dzian; 04-14-2022 at 06:07 PM.

  10. #10
    Player
    Akantorz's Avatar
    Join Date
    Sep 2021
    Posts
    28
    Character
    Kintra Shadestalker
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dzian View Post
    Probably sarcasm, but there are games out there where you literally do only have 5 or 6 buttons but the game play is vastly more engaging that what XIV has. Simply because of how everyone of those buttons shapes combat in some way. In XIV so many of the buttons are just extra daamge buttons that essentially just do the same thing as half the other buttons which is not fun or engaging game play.

    Rotations arent fun either. they're lifeless, static, and largely thoughtless. People kicking off about Kaiten because its takes thought away from the class. It really doesn't, You follow the same rotation in every encounter which basically means you press Kaiten at the exact same times in every encounter without second thought. It's just another button in a rotation.
    So changing the Kenki gauge to a "PRESS THE GLOWY BUTTON FOR DAMAGE!" is better than managing your Kenki to get the damage buff and getting a SWEET animation to boot? Please stop speaking for Samurais like you know how to play one. Managing Kenki is pointless now, you just slap the glowy button until you have no more kenki, not fun really.
    (19)

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