i justed wanted to tell SquareEnix that im happy your guys are working on this. my ideal class has 4-6 buttons for single target rotation, 1-2 for aoe, 1-2 cooldowns and the rest for other stuff like mount, role actions etc.
i justed wanted to tell SquareEnix that im happy your guys are working on this. my ideal class has 4-6 buttons for single target rotation, 1-2 for aoe, 1-2 cooldowns and the rest for other stuff like mount, role actions etc.
You may want to check out the new PVP then![]()
I tried PVP here years ago, and was unable to do anything because all my abilities had changed, and most of them weren't on my bars / keys. I'm not about to spend 20 minutes reconfiguring my UI every time I go do PVP, and back again after I leave.
I might be interested it it if we could just use our normal set of abilities.
*makes popcorn*
sounds.... fun...
Every job should have only one button.
Probably sarcasm, but there are games out there where you literally do only have 5 or 6 buttons but the game play is vastly more engaging that what XIV has. Simply because of how everyone of those buttons shapes combat in some way. In XIV so many of the buttons are just extra daamge buttons that essentially just do the same thing as half the other buttons which is not fun or engaging game play.
Rotations arent fun either. they're lifeless, static, and largely thoughtless. People kicking off about Kaiten because its takes thought away from the class. It really doesn't, You follow the same rotation in every encounter which basically means you press Kaiten at the exact same times in every encounter without second thought. It's just another button in a rotation.
You can go and do a current piece of content and you'll do a rotation.
4 months from now when the next patch drops go into a new piece of content and what rotation will you use... OMG! its the exact same one....
4 months after that, another new patch with new content and wow you guessed it same rotation again...
4 momnths after that yet another patch drops and.... Well you get the picture.. There's no thought in rotations it's basically just muscle memory.
The Dissidia Final Fantasy mobile game has more engaging content than XIV does and you have 7-9 buttons there depending on the character. and a whole bucket load of diversity between characters to boot.
Final Fantasy XII has more engaging combat than XIV does and you can basically automate huge chunks of that with gambits..
Last edited by Dzian; 04-14-2022 at 06:07 PM.
So changing the Kenki gauge to a "PRESS THE GLOWY BUTTON FOR DAMAGE!" is better than managing your Kenki to get the damage buff and getting a SWEET animation to boot? Please stop speaking for Samurais like you know how to play one. Managing Kenki is pointless now, you just slap the glowy button until you have no more kenki, not fun really.Probably sarcasm, but there are games out there where you literally do only have 5 or 6 buttons but the game play is vastly more engaging that what XIV has. Simply because of how everyone of those buttons shapes combat in some way. In XIV so many of the buttons are just extra daamge buttons that essentially just do the same thing as half the other buttons which is not fun or engaging game play.
Rotations arent fun either. they're lifeless, static, and largely thoughtless. People kicking off about Kaiten because its takes thought away from the class. It really doesn't, You follow the same rotation in every encounter which basically means you press Kaiten at the exact same times in every encounter without second thought. It's just another button in a rotation.
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