I love DoTs, although I can understand that situations where you can make full use of them are limited, and they compete for space in an ever-growing kit of skills that bloats with each new expansion. I agree that it feels bad not to have any poisons on a rogue/ninja character, because I'm so used to that in other MMOs or fantasy games. Doton would have made more sense as an AoE poison cloud, rather than some vague "I made the ground angry" magic. Trick Attack is also a rather generic-sounding move that could have easily been themed as injecting a wound-festering toxin that causes the target to take more damage from incoming attacks. Heck, make it a blow dart or something while we're at it, that'd be cool.
