In order:
1. Being able to log on and do something that I want to do right away
2. Social aspect
3. Variety
4. Competition only when I choose it
That's about it.
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In order:
1. Being able to log on and do something that I want to do right away
2. Social aspect
3. Variety
4. Competition only when I choose it
That's about it.
Forming friendships, accomplishing tough dungeons together, and adventuring the world to see beautiful sights.
FFXI did this perfectly, hopefully 2.0 will bring that magic back. ^^;;
Out of the things you listed:
- achievements
- Collecting rare items, costumes and other baubles?
- Using cool attacks and spells in aesthetically awesome gear?
- Living out your the story you create for your character?
- Living out the story that the developers have in mind for your character?
- Overcoming obstacles with minimal outside resources?
- Learning more about the world you adventure in, exploring and lore?
- Character progression outside of gear (leveling up, merit points/alternative advancement)
- Finding new ways to play the game?
Also, I've a friend that came for the welcome back campaign, and inbetween quests we have just been grinding mobs on the map. I enjoy that a lot.
Sure.Quote:
Clearing all missions/content?
Meeting new people and hanging out?
Thrill of competition for first place, time attack, achievements, etc.
For the admiration and/or awe that comes with first place, setting records, achievements or excellent gear?
Gathering the best gear and loot available?
Collecting rare items, costumes and other baubles?
Using cool attacks and spells in aesthetically awesome gear?
Living out your the story you create for your character?
Living out the story that the developers have in mind for your character?
Overcoming obstacles with minimal outside resources?
Learning more about the world you adventure in, exploring and lore?
Organizing events for others to participate in?
Creating a legacy to your name or guild?
Character progression outside of gear (leveling up, merit points/alternative advancement)
Finding new ways to play the game?
Other:
More fun irl.
Only when dirty cheaters don't get first.
I prefer the jealousy instead of admiration.
Only when the best gear is actually good gear.
I LOVE TRINKETS.
Sure.
Nope.
Nope.
Yeah.
Nope.
Nope.
Yeah.
Yes.
Depends how often and severe nerfs/patches come lol. Blizzard hotfix fast wasn't fun, 4-5 months for 5 new materia and a remade ifrit fight isn't fun either.
N/A
I like playing games to have fun, not dread logging in to do the same things over and over and have to drink to numb the pain.
I put these roughly in order of importance for me.
- Meeting new people and hanging out.
- Creating a legacy to your name or guild. - this is really high on my list, and I'd say Abaddon has achieved a certain amount of notoriety on Balmung
- Organizing events for others to participate in. - goes hand in hand with no. 1 for me
- Clearing all missions/content. - doing this consistently is really high on my list.
- Using cool attacks and spells in aesthetically awesome gear.
- Overcoming obstacles with minimal outside resources. - this is he main objective of my LS
- Finding new ways to play the game. - taking youtube vids for the hardest content and tweaking the strat just enough to call it "Abaddon's way" is hugely satisfying.
- Thrill of competition for first place, time attack, achievements, etc.
Playing a game where i feel that i'm not constantly fighting against it to get stuff done.
I play mmo's because:
1. Taking part in an alternate world from my day to day norm
2. Sense of exploration
3. Strong community-I love the type of community where everybody knows everybody
4. Facing obstacles, I like challenges and I like overcoming stuff put in my path
Exploring, discovering new things in the world, being excited to level up so I can go explore a new area. Not have 5 zones that are way way way way way too big and repetitive and be bored out of my mind while leveling to 50 even the first time.
This.
Funny how I agree so much with Arkine on this.
And this.
But ultimately, there's just one reason I play an MMORPG over any single-player game - the ability to cooperate and socialize all throughout an entire game with other people and in a long-term manner, at that. If I want just an expensive chatroom while playing, I can just do Skype for free instead. If I want just to just PvP, you cannot beat Dark Souls - at all, which also has superior gameplay mechanics and the NPC enemies are just about the best. I could go on all day about how single-player RPGs will always do everything else better, but no, the point is if I'm going to play an MMO, I expect it to be an MMO game, not something that feels like it could just be played offline. Period.
1. A sense of exploration and discovery.
2. A sense of progression.
3. Something to work for. Something long term to strive for so that when you finally get it, you can look back at all the sjit you had to go through to get it and have some siblence of satisfaction.