Nier takes longer. The dungeons are shadow of themselves. With competent groups you hit that 10-12 minutes mark (non ShB) and now it's easily done even with first timers not reading their skill descriptions
Nier takes longer. The dungeons are shadow of themselves. With competent groups you hit that 10-12 minutes mark (non ShB) and now it's easily done even with first timers not reading their skill descriptions
From my point of view after the stat squish everything in the MSQ pre Shadowbringers dies a lot faster than before.
I think its too early to tell, at this point there are probably a lot of people that are leveling alt jobs that they don't play much or just don't play them at all after maxing them out at level 80 leveling them now and don't really bother to relearn the rotation of that job or never understood the job to begin with.
Example i have gotten copy factory twice since Ew the first one took a lot a lot longer than my second time around there
In my experience all content has been the same except for Stormblood content, which has taken much longer than usual. This may have been because of all the sages and reapers adjusting to their new jobs, but I had raids and trials taking a full 10 minutes where they would normally not last that long. But I'm happy with this because content being harder is good.
When I got A8 I actually saw the mechanics which is a good thing, because it was no longer fun to do it before the squish.
honestly hope so, i would like roulettes to be a bit more interesting
I'm happy about that.
I think lower level content feels easier.
Think u are just getting bad groups in Ivalice just did orbonne yesterday and there is not much different pre Ew and now. for me at least
Nier on the other hand is a different story also did copy factory yesterday and it feels like how should i say it that u have minimum item level when doing it now. very similar how it was when copy factory was first released back in Shb
Nah, I’ll settle for some raids being harder and hoping they get more challenging or closer to their original difficulty. The stat squish was a necessity but it had the happy effect of making some things harder.
They need to fix cheating the ilvl sync for alliance raids and make crystal tower be more challenging so new players don’t feel like the game is too boring and quit.
People who do not want to be challenged and just handed things for free should stay away from others trying to have an engaging experience and should get a trust system so they don’t have to do anything while NPCs clear the dungeons for them. People seem to enjoy trusts a lot.
It is disrespectful to the content and bosses themselves to make them so easy new players think it’s ironic they get played as big villains when they don’t do anything except die in 5 seconds. We have pity cases in this game. Thordan was such an example. Rhitahtyn another.