Originally Posted by
ssunny2008
Positionals doesn´t block the boss encounter to be more complex. It´s the design choice SE made aka
- Make sure pretty much everyone can kill them.
- Make sure buffs will lineup.
- Make sure oGCD healing is up at each damage income.
- Make sure to have a perfect circle / square as boss-room
Positionals have nothing to do with SE´s "search for perfect alignments and symmetry". And to get more complex boss encounters doesn´t mean that the class itself would be fun gameplay-wise. The most bosses get stale pretty fast for different reasons. Ofc it´s subjective to call something fun, but i still don´t get why so many poeple are against a compromise.
- Give MNK his positionals back and call him positional-heavy.
- Leave DRG as the 2nd most positional-class.
- Leave SAM as it is for "mid-tier" in positionals.
- Take away the positionals on RPR and NIN. Work more around their gauges / ninjutsu.
What would be the issue with it? That you hinder yourself to play MNK or maybe even DRG in the end? I don´t play any caster out of leveling, because they´ve casting times. I do play only BRD as RDPS, because DNC and MCH are completely braindead. And and and... Not any class has to be for everyone, it´s not possible. So why not cater different groups with different aspects with different amount of positionals as caster has different amounts of casting times and play completely different in kind of mobility?!
So yeah, serious question... what´s the problem to live with such a compromise?