Can I has some MP regen buff on RDM ?
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Can I has some MP regen buff on RDM ?
I’m not concerned with healer personal damage. Nor are other serious healer mains. We’re mostly concerned with certain gameplay aspects for some of the jobs (e.g., Astrodyne is a huge source of complaints with long-time ASTs; and to a lesser extent Minor Arcana) and WHM’s MP economy right now.
The latter’s MP economy is so bad. It reminds me a lot of early ShB AST where you’d be dying the rest of a fight if you had to Raise once. The two charges of Thin Air do nothing when you have multiple people dying (hello 83 normal trial in Trial Roulette), and even just basic healing once you’ve blown through your lilies is incredibly taxing. For a burst healer, I dread any situation where I may need to actually use Medica II (pre-76 levels because Rapture is still level 76 for some god-awful reason), and using Cure III once outside of a Thin Air charge is basically RIP mana pool (hello again 83 normal trial in Trial Roulette and healing Styx with only 5/8 people alive to soak it).
The rate at which WHM can so easily go OOM even with proactive Lucid and Thin Air management is staggering.
Doubtful. MND won’t help if you’re trying to recover a scuffed run because WHM has horrible recovery compared to SB and ShB WHM. It may make your heals more potent, but it won’t save you from going OOM the second things start to head south. Raising once outside of Thin Air leaves you even more MP negative than usual.
Black Mage and Samurai need more fire power because of how busy they are. Meanwhile;
https://i.imgur.com/uQO3eOp.png
I don't know where and how Black Mage is any busy. I don't know if this is a mistranslation issue but saying they will buff selfish DPS so reaper and monk don't out DPS them is fairer. Also rip MCH since they are also selfish. I guess mobility is a good and valid reason to have them do no damage.
I get told that my Summoner should do less damage than Red Mage because of mobility tax since they're like a ranged physical.
Where did Summoners ever asked to have more mobility than what they had in ShB? Anyways, I hope they rethink about SMN because it is too restrictive of a rotation to be enjoyable to optimize right now.
All that I'll say is that everyone who plays the game should always be free to provide their feedback on how their job feels. You may agree with, you may not. The game designers should however always review said feedback.
This holds for all roles. Neither you nor I can or will know if Yoshi-P will make extensive changes to healing but we are free to ask for them as people who play the game.
By the way, instead of being so dismissive, perhaps if certain roles haven't been happy for quite a while, there could just be a valid reason in some cases?
I am so tired of people claiming they understand what a job needs and is when they don't even play it or even bothered leveling it, and we wonder why jobs are continually getting slower and simplified into the ground.
MNK is objectively a lot slower than SHB since they removed all but 1 of their ogcds and added them back as gcds. That's the rework in a nutshell, since the core rotation hasn't really changed since SHB. If you're going to claim removing ogcds make a job busier then you're just trolling or just plain wrong.