There were tough pulls in SHB?
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I really disliked the way WoW implemented stat squishes. Honestly I dislike stat squishes in general because they are a sign of a game that has difficulty with power creep and being open ended. I think Guild Wars 2 managed to strike a fair balance in that you were given a limited number of slots to slot in your skills. That never changed as you levelled but what DID change was the number and variety of skills you could slot in. In essence, an endgame character was not so much stronger than one that had just reached max level but perhaps was a lot more versatile. Not sure if such a system could be implemented here. On the other hand, this was about as mild a stat squish as I have ever experienced. A light touch, so to speak. I have no serious complaints.
going by the assumption that you meant shire gear and not scaevan; it reached it's limits by what measure? 270 is quite literally the highest ilvl someone could be at that point and is perfectly fine to wear, as the nomad gear you get from from bardam's are a measly +6 ilvl + substats better than tome/shisui gear
and assuming that a tank or healer have issues despite being fully decked out in tome/shisui/crafted gear, it's definitely not a gear issue but a skill one
then again, people have issues with that dungeon even when they were in shb gear, so yeah, it's definitely not a gear issue lmao
shame that the stat squish made it completely faceroll tier as well
Jesus. They can literally spell things out in the live letter repeatedly for what felt like an hour long segment and people can still be like "why my nums lower!?". Literally only the numbers changed, everything else should be right proportional.
It's called integer overflow, a major problem that could occur on the backend if numbers got too large. They had to do it.
Eh, I did a Paglth'an recently and noticed things were dying a LOT slower than they used to.
Same with various Ranked mobs (B, A, S). I could one shot a lvl 50 B rank at lvl 80 and now it takes 2-4 hits.
Some numbers are wonky but we'll never know because SE is very stingy giving data out.
Numbers matter a bit due to they way they've scaled certain things.
2.0 content gives 300% Epic Echo
3.0 gives 200%
4.0 gives 100%
5.0 gives 60%
Problem with that is if I had 100K HP and damage accordingly at the end of 5.X series it wouldn't matter if I was in Coils, Alexander, or Tsuyu etc etc. I'd still have the same HP / damage.
And like I said before, if no one figured out the exact HP value of every boss before Endwalker, we don't know how we rank proportionately anymore because SE won't tell us what's under the hood.