Originally Posted by
BooPoo
I don't get it. Everything you said is kinda true but none of it contradicts my points?
Yes. But not to the extreme where you have to constantly spam healing spells like in WoW. Please don't assume you're the only person that has played the most popular MMO for the past 15 years.
Yes. And do you think that is a good design? In a role playing game, you never see any holy/disc priest or resto druid outside of instances in the open world? If I want to play a disc priest. Then I'll play the disc priest. I do not want to be forced into Shadow just so that I can function independently.
We have a close example of it in 14. Imagine that you're a SCH main but you can only play summoner for MSQ/Fate/Sidequesting/Bozja because healing classes deal almost less than 10% of DPS damage. Even assuming the gears are shared, that is terrible design. Some people play for class aesthetics, fantasies etc. and they need to be respected. Blizzard certainly does not if you'd look at how different the gameplay/aesthetic is between those "specs" that are essentially just different classes with a few shared abilities.
Again I've stated that ffxiv healers have their own problems, namely no real DPS rotation, but the concept of hybrid healer is objectively superior because it offers more gameplay potential to us. RPG games are not just about instanced raids/dungeons. Every class needs offensive capabilities in a world where the basic gameplay for every character is to kill monsters. "Worst" case if healers get more DPS abilities in the future, you're welcome to just... not use them?
Please don't assume most of us never played WoW healers. I did, and they sucked.
Sure. I would rather juggle between healing and a semi DPS rotation, why not make that an option? SGE is a good step but it's still too conservative in terms of DPS abilities.