Originally Posted by
Ixon
High APM is not the crux of the issue, it's a side effect. The main issue is adding more forced oGCDs that restrict and limit the functionality of being a tank during certain unavoidable circumstances.
Bloodfest is 90sec, Double Down is 60sec. Bloodfest is not supposed to "guarantee" a Double Down as you should be saving three cartridges for your burst that would at minimum go to a Gnashing and a Double Down. If anything, Bloodfest is going to be used to get more Burst Strikes out.
Not to mention if the last GCD in your No Mercy window is a Burst Strike, unless you meld a significant amount of skill speed, your No Mercy will fall off before the following Hypervelocity. That has nothing to do with the player, that's just how the numbers work.
You can have a complex job without it feeling disfunctional. You can have a busy job without it being a hindrance.