Originally Posted by
PangTong
5. Riddle of Wind is uninteresting and uninteractive
The new Riddle of Wind cooldown only affects autoattacks, which means that there's really no other considerations to be made as to when you press it or what you do after you've pressed it. With normal damage buffs such as Riddle of Fire, you are at least rewarded with more damage for trying to use other strong skills during the buff window, but there are no actions in the game that synergize with autoattacks. Riddle of Wind is an exceedingly simple button that you press, and your damage goes up for a bit. It doesn't make the Monk rotation any more interesting, it's only value is maybe a cool animation and seeing lots of numbers pop up for a bit. Abilities like this seem like a waste, especially since over the years they've gradually cut back on simplistic flat damage skills that you just use on cooldown.