Here's the thing.
The movement component of that mitigation buff will never be used for movement unless they remove ED. If ED is still a thing, there's no way anyone in their right mind would waste a non-resource mitigation tool to increase the party's movement. Just none, it would be straight-up bad play unless it so happened that you wanted mitigation + movement for something (very very limited scenario imo). Edit: And if we decide on the fly to swap the mitigation out for something else it'll make for very weird runs where the speed buff is actually a hindrance because the party doesn't know when to expect it
Now if they remove ED on the other hand, we'll have so many tools that chances are SCHs will try and maximize the movement portion because they won't need the mitigation. The thing is, if ED gets removed and there are no major overhauls (which they said there weren't, only tweaks) then the job is just dead.
SCH's gameplay identity was basically about:
- Healing off the gcd with the fairy
- Melee positioning when optimizing
- Carefully mapping out your heals to bundle healing into as few ruin double-weave windows as possible. Carefully timing them with movement windows, etc. etc.
- Deciding when to sacrifice healing for DPS with ED
So removing ED basically seals the deal on removing all of SCH's gameplay identity... Since you know.. We already know we lost all those other points.
So to get back on topic. This movement skill is lose-lose.
Sage on the other hand is getting almost all of the above. Which is.. surprising? I'm not sure if this is the goal but if sage's ceiling is a little higher, maybe they intended for SCH mains to migrate to sage and left SCH as the "beginner friendly" shield healer.
