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Gondai: As I said before, our intention was a system where players could level up through quests, but as we only had two years of development time, there weren’t enough quests. This resulted in players playing through dungeons over and over again, which we never intended for them to do, and we certainly hadn’t planned to implement a level syncing system.
Yoshida: Knowing players would have a need to repeat dungeons, we took various steps to simplify their design, but the ones in A Realm Reborn still bear remnants of their original designs. For example, [...]
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