Originally Posted by
Dearche
Every healer has big single target healing, weaker AOE healing, and everything else is just a variation of the two, with the bulk of abilities veering towards the latter. There's no synergistic effects between the abilities to promote using them in a particular order, or to use certain combinations together to improve the effect. They're all more or less the same abilities with differing effects put on them.
You can argue that the management of all these abilities is the skill of the healer, but frankly, there's not much difference between what we have right now and just consolidating all these skills into four abilities. A single target and AOE heal that uses MP, and a single target and AOE heal that is on a 15s or so CD with 2-3 charges.
This change would make learning healer infinitely easier, but it would also expose just how little there is when it comes to healer design.