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I ask because the [Click to Show] link seems to be broken or some thing... when I click on it, all that I see is a big blank empty box, and just a circle with the subtraction symbol on it.
Strange. Maybe Google Pictures doesn't work well as a hosting software. I'll try once more with Google Pictures, linking it a bit differently, before trying a different host. Again, though, that was just a 30-second little sample of the very top of such a tree, and didn't yet have names applied (only placeholders, Path codes).
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and, after to take a look at it... I think(?) that I know how it would work...
say, combos are 1-2-3-4 instead of 1-2-3, and to remain at "only 4 buttons".. A, B, C, and D are each a different "1", while as you activate the combo(s), the "2", "3", and "4" versions of A, B, C, and D would be.. more or less.. "traits"?, that change the A, B, C, and D buttons into a new/different action, through "and/or" and "if" gates in the coding?
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no, wait... the sample in the [Click to Show] link shows up to a fifth... so combos would be 1-2-3-4-5, rather than 1-2-3... hmn.
Again, in that sample it's just a matter of how many primers you want to prime before using any spender (i.e., using the same button a second time). There are 4 primers, so the longest a combo can run is 5 GCDs (4 primers and then any of those 4 buttons a second time to spend all priming). You can basically describe all details of that framework as simply a "one-prime-each primer-spender frame".