What myself and a few others have determined is that teleporting between zones isn't really viable with how big each zone is and how spread out the teleport locations are.
Pick a zone, and stick there for a while.
What myself and a few others have determined is that teleporting between zones isn't really viable with how big each zone is and how spread out the teleport locations are.
Pick a zone, and stick there for a while.
Almost everybody can make it on time. The onyl times I ever can't make it on time are the superfast fates, like the brachiosaurus and the red mage.
If you wanna do all three areas at once you're just being greedy.
I don't get why people should waste time and wait for someone who's doing a fate in another area, before doing the one of the area they're focusing on. It's not Eureka. In Eureka fates have to be specifically spawned and they're rare and spread out. In Bozja/Zadnor there'll always be various fates on at once, at least 1 per area, enough for everyone to get enough of them at any given time.
Tbh I'm really glad Bozja is not Eureka and you can just jump in and do whatever.
And as others said, get a group.
This. Was at zone 3 and waiting the esper fate to start, fought with tank stance on for a whole minute or 2 alone until people came in and still god silver (took 50% of one of the 2 bosses) so yeah, just get a group or be really juiced with essences and skill to make a difference.
A healer with dps essence plus Cleric Stance does A LOT for example
To 1 person. You shouldn't take "new instance" literally, because instances aren't necessarily new. They just stop letting people in for a while. In that time the fates have probably spawned and expired and scaled to 1 person again.
It's relevant that while the amount of people who fought that fate previously affects the scaling, the amount of people who fought fates linked to it is also relevant. What fates are linked together is something that can only be observed.
Yeah, there have been some, like the "Still Only Counts As One" in the third zone(LoTR reference anyone?) where I get there and both enemies are still at 90%+ HP, then all of a sudden the mammoth drops dead(see it's HP in the enemy list go from almost full to nothing in a second, with only 5-6 people around it), then a second or two later the imperial dies. Not sure what actions people are using...but there definitely seems to be some tuning issues going on.
Full instance, and a FATE just vanishes roughly a minute after it spawns....definitely more than just scaling.
Basically this.
The issue happens when a Fate pops in the second part of the map (example) and nearly everyone rushes there. This leaves zone 1 almost empty. If a fate spawns in zone 1 at this time, it will now be massively undertuned because only a few players are in that zone. The huge crowd of players in zone 2 finish their fate and rush over to zone 1. They melt the fate in 30 seconds. Meanwhile zone 2 is empty now and another undertuned fate pops there. And so on.
You can see the intention of the design is that new players at the starting area don't get stuck with difficult fates while everyone else is in the higher zones. But it doesn't work in practice, nor is it necessary when even high level players travel between all the areas and you need various items from each zone.
The fates pop fast enough that you can generally stick to one of the three zone and still be hitting them consistently, and covering just a third of the map means you can get to them before they hit 0.
Also join a group/start one if needed so that multiple people are hitting things so you can get gold even if you show up to one partway through.
join a farm group so when you get there and somehow to land a hit on the mob you still get gold from your group who got there arleady.
With SB did you mean Eureka?
In Eureka people set pull time for the NM fate because it took some effort to spawn them, and the time is set by the spawners. People are more respectful to wait for the pull time because, well they're not the one who spawned it.
Here they just spawn on timer so people just engage them directly whenever.
I do agree that skirmishes might be a little under tuned as they get shredded regardless
but yeah best bet is just stick to middle of said zone and wait for skirmishes