Disagree. Minor consequences should have a confirmation with the option to turn them off.
Entering places, and the lifts, don't need any confirmation. If you happen to pick the wrong door or floor, it's no big deal. Aetheryte tickets do need it, I only use one on expensive TPs, don't want to waste them on a 17g return home TP.
Do you think there should be a confirmation window each time you try to enter a new zone? How about each time you talk to an NPC relating to the MSQ? If not, why should there be one for entering / leaving buildings? If your logic is applied to everything in this game it would make it unplayable. Things with minor consequences (if you can even call them consequences) that I've listed in the original post should not have a confirmation window. For example, in what situation would you ever have selected "extract materia" on a fully spirit-bonded piece of gear but then not want to actually extract it? The folks arguing against this stuff are not providing any sort of rationale whatsoever as to why we need confirmation windows for these things.
If your inventory is completely full, then it won't let you do that anyway; if your inventory is almost full, then you should be allowed to extract the materia without needing a confirmation window. When you start getting close to having a full inventory it makes a noise and informs you of this anyway under the current setup of the game. Other than perhaps using aethertye tickets and dark matter for repair (which I personally disagree with the need for confirmation windows even in these cases), if there must be a confirmation window for certain things, the default should be "yes."
Here's another example: In the dungeon Neverreap, you have to put eggs down on various altars after killing the nearby monsters to proceed. There is literally no other use for the eggs other than to place them on the altars, and you cannot proceed to the next island without putting them down. Guess what? The game asks you whether you want to proceed. Fortunately, it at least assumes "Yes" in these cases, but it's silly that it even needs to ask.
https://i.imgur.com/20jt2xE.png
Asking the player if they're sure if they want to put the egg down would be like asking them if they're sure that they want to claim Ovoos in Onsal Hakair or CE tanks in Rival Wings. (Fortunately it does not do this - you just select these things, press Confirm once, and your character immediately starts interacting with them.)
I can't imagine playing Megaman or any other game and being asked "You just selected Chill Penguin - are you sure you want to play this level?" "You're about to enter the boss's chamber - are you sure you want to proceed?" "You're about to jump over some spikes - are you sure you do this?"
None of the things you mentioned actually addresses the issue of my inventory being near full and me accidentally choosing to extract materia. Now I potentially have to discard items to make room for others, and I typically don't carry items I am fine with discarding.
A confirmation defaulting to yes is a useless confirmation.
You have yet to even address why the option to toggle it off is bad. Why is it all or nothing? Let others keep their confirmation. You turn it off. Everyone wins.
A confirmation defaulting to "Yes" is a useful confirmation - you still have the option to select "No."
I actually suggested having an option to toggle confirmation windows on/off on the previous page, so I'm not against it. But your argument here is ridiculous. There are a countless number of things that happen in this game that put items into your inventory without a confirmation window. I think it would be very rare to unintentionally click "Extract Materia" on a fully spirit-bonded piece of gear, and even if you did, the consequence would be 1 inventory slot being taken up. It's no different than pressing "Need" or "Greed" on items when running a dungeon - you've already taken an affirmative action to fill up an inventory slot (whether pressing "Extract Materia," "Need," or "Greed"), so I think that it's safe to assume that in such situations your intent is to do those things. Additional confirmation is unnecessary. Or do you also want a confirmation window after pressing "Need" or "Greed" if you win the roll to make sure that you actually want to fill up an inventory slot? What about if you're running dungeons solo unsynced and it dumps a bunch of crap in your inventory without even asking you?
Your arguments are ridiculous and honestly not worth much of my time to respond to.
Dungeon trash is trash. Greed and Need are already a confirmation. It is quite easy to accidentally click things such as Extract considering how much stuff is in the menu, meaning there are many reasons to go onto the menu. People may not want to use their aetheryte ticket on a 100g teleport.
Can confirmations be annoying? Sure. I don't even bother with aetheryte tickets because they're annoying to keep in my inventory. But a consequence is a consequence, and not everyone will see consequences the same. Not everyone is playing with 2 retainers like I am. Everyone's load times are different. What are minor to you can be a pretty big deal to others.
As an aside, I would love an option to choose what type of trash drops can fall into my inventory. It's tiring having to discard them all the time.
Also if a confirm requires the same button you pressed to activate the confirm, I'd say it's pretty much invalidated.
Oh, I missed this. There actually is one, and I'm very grateful for it.
It pops up at the end of the conversation, asking you to confirm completing the current quest.
More than a few times have I talked to the quest completion NPC to then notice there are other story NPCs around to talk to. Completing the quest typically means they're gone after that.
So... basically, you can't be bothered to read the confirmation windows and just mash the Confirm button to proceed. That's your own fault. Others shouldn't be punished with a silly number of confirmation windows as they try to play the game because of players like that. Actions have consequences. Folks will figure it out.
If a toggle feature could be implemented properly, that would be great, but I'm afraid that that would probably be impossible. It makes sense to have a confirmation window before actions that would destroy items or cost the user tens of thousands of gil for that single action, but not for things like enter/leave a building. My fear is that a toggle feature would either turn on all confirmation windows or turn them all off. I'm asking for a little more nuance (and I also think that, programmatically speaking, it would be much easier / more feasible to either get rid of some of the existing confirmation windows or at least change the default to "yes" than it would be to add a toggle feature to the UI). I personally end up keeping my aethertye tickets in my chocobo saddlebag half the time and not extracting materia very often just because all the confirmation windows make it such a chore. When you get to this level of confirmation, something is wrong with your game.
Anyway, if anything was possible, it would be nice to have a feature where you can set a minimum gil threshold for automatically using aetheryte tickets; otherwise, it would just use gil to teleport you. Unfortunately, I'm doubtful that they could/would do something like this, so it would at least be nice to be able to have the default on things with very minimal consequences (e.g., a few seconds of load time, less than 1,000 gil, etc.) be "Yes."