Honestly, Thaumaturge still sounds like a healer, as it was in 1.x, in itself. I mean it's literally a 'miracle worker/maker'.
Warrior, meanwhile, already fills the Berserker niche, and even just deemphasizing its duality (it's two kinds of battlelusting craziness) has been hugely controversial.
How about something Norse, but with a more unique take than Viking alone? Ulfhedinn (half man, half jötunn -- "wolf-runners" / "wolf-riders") would have plenty of unique potential despite being frequently assigned axes in typical iconography (short of any potential overlap with true Lancers, at least)?
And therein we lose so much of the unique opportunities of such a system. Why not allow MNK to flex its outputs towards multiple purposes, as per lore and its original hyper-versatility in XIV? Rather than just trying to try to cut an aesthetic in two, limiting a would-be job into either just Healer or just Damage-Dealer, just find another appealing and distinct job that would otherwise be disallowed because of its using hand-to-hand combat -- say... Morpher, or Wildling.
