I wear Coral Rings +1 and the +10 M. Acc grid shield throughout the dungeon. I just switch gear between activating those 3 portals and the last diremite room. Helps with sleeping certain mobs and ensuring no resists without BV minuet
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I wear Coral Rings +1 and the +10 M. Acc grid shield throughout the dungeon. I just switch gear between activating those 3 portals and the last diremite room. Helps with sleeping certain mobs and ensuring no resists without BV minuet
I'm lazier and just swap the Brand for a double MACC Scepter. You need a MACC boost on Coincounter unless you're getting BV minuet there. We usually only get normal +43 MACC rigor there.
I'd like to add that, even without following Dancing Mad's strategy to the letter, I personally as a BLM on Mistress have been able to push my damage higher (while still maintaining MP in case of Hearty Victuals on top of us) by incorporating some of the knowledge from this thread. So thanks again, Seiken and Kaeko, for taking the time to formulate the strategy and do the write-up.
Yeah, these are always a good read, thanks for posting.
I look forward to tweaking my gear and trying out this new rotation. Great read, thanks for all of the insight, gentlemen.
By the way, have you tried calculating DPS off the video record manually? We've found some issues with how Tachi's parser calculates DPS due to how it pulls from logs and tries to find the first attack -- I think in order to make it as accurate as possible, you'd have to spam /echoes before starting and when you end.
yeah, so the 2 parse results listed are at 1:42 and like 20 minutes after the fight ended. The first parse was to show end-fight DPS and the 2nd parse was to show total Damage so we could calculate the actual DPS from the video. The only problems I have with starting the parser is when I have multiple previous parser windows open. The timing and damage numbers are off. So I close all open parser windows just reopen the parser right before we enter the Miser Room and then I start it right before we begin. The 164.47 value was calculated from the end total damage and dividing by the time in the video. Kaeko manually added up his damage values and got the # in the parser