I think some ward might still available. such as field craft and something that ppl don't sell anything much.
I know you'll need to loss 3% more for your goods but you have no choice.
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I think some ward might still available. such as field craft and something that ppl don't sell anything much.
I know you'll need to loss 3% more for your goods but you have no choice.
Petdo, really all are full.
Thanks for the tips everyone, hiring a stand indeed works. Was still hard to find a free one, but at least I can sell again :D
I hope there still is some room for getting a higher cap or limiting it to one retainer that can sell stuff in a city, just for now. I just hate it when they create problems like this. A normal AH wouldn't have had any of those problems.
Oh well, I will handle it :P
I sympathize with the OP. Retainer limitations are an unnecessary and bothersome restriction, irrespective of where they choose to camp in their leisure time.
You can still make a bazaar and stand in Uldah advertising your goods. We used to do that before AH's became all the rage. And you know what? It works. I sold half a stack of HQ electrum for about 2 mil in maybe..an hour tops. Stood with my bazaar open, periodically came back and threw up some shouts...was sold out in no time. And guess what? All those suckers are still whining about how HQ items dont show up in wards cuz wards only show 20 cheapest items. You dont need wards to sell goods. If you can stand in town and shout for a party for hours, you can stand there and make money. At least, I can.
I'm not trying to be rude, just direct. Ppl want SE to fix everything for them, when ppl really just need to learn to help themselves, or in this case, ask help from others.
Keep trying. :)
Obviously Evenstar doesn't venture out Ul'dah's gates, since his/her statement is painfully false. Fact is a lot of people are avoiding Ul'dah like the plague, due to the server issues, crashing wards, and lack of a functioning inn.
As for Zavier's comment, people will sell thier goods in other markets if demand is elswhere. Again, due to people branching out to other cities, the demand for markets in Limsa and Grid are probably at thier highest since the game went online.
I had posted about it here:
http://forum.square-enix.com/ffxiv/t...457#post613457
In a sense, it is.
At release, the story line funneled people to Ul'dah. Three main reasons kept them there:
1) The search function was busted. Players needed to be in a central place to shout and see said shouts to form groups.
2) Because of he first one, that led to Thanalan being the leveling hot spot. Horizon leves/behests were the place to be, especially since Drybone and Horizon were so close to Ul'dah in comparison to other cities and their camps of respective levels.
3) Ul'dah split the difference between Grid and LL. Traveling between LL and Grid in the days before airships and chocobos was a pain. Unless, of course, you kept Ul'dah as a home base so you were already half way to wherever you were going. Not to mention even Returns cost Anima then.
What reason has SE given players to leave Ul'dah? It's still the social center of the game. It's XIV's Jeuno. And as such it's also the economic center.
If SE could create a "world chat" to alleviate the need to be in Ul'dah to see shouts - or find a way to encourage use of/fix the search tools -- and create a method of having the item search counter search all wards in all cities, I think we'd see people spread out.
But as it stands now, what incentive is there really to go to the other cities other than for what few quests are in the game? Even if the specific item you want isn't on the Ul'dah wards, the ingredients for it likely are. Then your end product is only a synth, /l or /sh away.
I'm feeling the pain of this too. Not a ward open in Ul'dah on Durandal =(