Originally Posted by
Caimie_Tsukino
One very important aspect to be added in the request is to define "more challenging recipes". We need to be specific and very careful. We really hate RNG when it's involving our success rate on touches. No one wants to go back to Hasty Touches spam, and pray to RNG god for successful touches. We are done with that. But RNG CAN and SHOULD still be used to make recipes harder and more interesting. Please allow me to define harder recipes first and then explain the RNG part.
In my humble opinion, the definition of "harder recipes" or "more challenging recipes" can encompass one or more of the following:
- Has so much progress/quality to fill such that our current CP pool appears insufficient.
- Even a fully buffed Byregot's Blessing under IQ11 is insufficient to fill the quality bar to 100%.
- HQ raw mats having very low availability, and do not contribute much to the quality bar.
So you may ask, so how the HELL do we HQ it then? Well, many of our crafting actions make use of CONDITIONS, and this is one of the key factors that should allow skillful crafters to prevail. Of course, this is also RNG-based, but this is vastly different from having the 80%-success rate touches that we relied on in the past. Keep in mind, players almost always find a way to do things! As long as the failure of HQ-ing the item is not very costly, players will continue to try until they succeed. Being flexible and being capable of using the right skills at the right moment should be (and should have always been) the fun part in crafting.
The definition of harder recipes is extremely important, as many players or perhaps even some developers wrongly believed that RNG = harder recipes. That is NOT the case. You do need some RNG to make things harder and interesting, but being too hardcore with RNG (such as those on touches success rate) only ruins the game. Whereas, appropriate RNG can prompt players to make appropriate judgements on the spot and make the game much more interesting and challenging.
In summary, a harder recipe is a recipe that requires a player to make the best use of RNG-based conditions in order to effectively HQ it (hence, it is not macroable).
I am very specific with this, because if we are to request something, we need to know EXACTLY what we want.