Originally Posted by
gifthorse
Well forgive me for missing YOUR point but isn't this forum about ideas to improve the game, rather than just supporting a system that obviously isn't any fun. The lesser of two evils isn't the best approach when there are third, fourth, and fifth options which are better.
Progression systems
1) Grind your way to endgame
"Boring"
2) Grind your way to endgame with the occasional support from a guildleve to give you a boost
"Still boring"
3) Grind your way to endgame but instead of boring levequests, they have been replaced by levequests with a diverse array of objectives which are actually fun. Furthermore, there is variety so you aren't repeating the same leves over and over for the billionth time..
"Wow that sounds much better"
4) A little bit of grind so you can figure out how to play your class and gain a sense of progression, supplemented with a diverse array of guildleves, sidequests, and general self-motivated content, all of which are fun and exciting and you never feel pressured into doing leves just because it is the most efficient use of your time.
"This sounds good too"
5) No grinding of leves but instead there is grinding of skills and abilities. Progression is in the form of quests (either guildleve or sidequest-based) which give you access to skills and abilities. Endgame starts at day one and you don't have to go through the boring, repetitive intermediate. There is 100% horizontal content where the only factor which influences your completion of the content is your commitment to the game, abilities, cooperation with teammates, and your skill with the combat system.
"This sounds good too but is a matter of taste"