Summoner is overtuned, so that's enough of a reason right there.
My only issue with the balance is the current difference between the highs and the lows. In the end, DPS occupy the 'DPS' role, no matter if they are ranged phys/magical or melee. There is no support role (even though I REALLY wish there was), so balance between the DPS jobs can't be just in a vacum of the individual sub roles of it. I can accept a melee or a caster being 100 or 200 ahead of a physical ranged in rDPS when both jobs are played at the same level. What I can't accept though is when Job Choice trumps personal skill. When I drop a 99% on Bard and am getting out DPS'ed by a 50% Samurai, I'm no longer of the belief that the balance between jobs is fine. I have played both jobs in a raid setting. Their is no massive difference in difficulty between the two, both have their own difficulties and issues with optimization, and both have their easy points. I get the 1% role bonus "supposedly" makes up for that, but that is hollow to someone giving full effort and taking the time to learn their job to perfection.
The moment mediocrity is more rewarding then excellence, balance has failed.
Again, I prefer DNC is buffed in little baby steps, or not buffed at all. I disagree about MCH being 'bottom tier'. I've never played that job to the levels that matter, but I've seen them in action. BRD seems to be back in that "We're experimenting with BRD" phase again >_> <_<.
Please no more double range Meta, we had that for 3 versions of the game already.
as a machinist i just want my flamethrower to be amazing.
long cooldown
have to channel
can't move or the channel ends
like if somehow a machinist can get the full duration it should be amazing damage.
We've also had nearly 5 of 6+ years of this game being absolutely ruled by the melee dual combo of Dragoon and Ninja, yet no one seems to complain about how long Dragoon has been meta. Also the only time that dual ranged was the actual hard set meta was right when the game launched for one patch and 3.4 to 3.5.
Also the whole concept of "Dual **** meta is bad" is a terrible way to look at balance. The current way the game is built, you will always at one point have a dual meta, hell if anything dual melee has been THE meta since day one and has never once been challenged. Now that the 1% role bonus enforces every role to be present, you will always have one of each role, and with three roles for four spots, one is going to be double up on. It's just regularly accepted by the community that it should be the melee, even though fight design has no longer required the old standard of '2 melee, 1 caster, 1 ranged' comp since Heavensward.
There is nothing wrong with the meta being dual ranged, or dual melee, or even dual caster. Hell the first Ultimate clear was with a double caster comp. So the concern for that is one, not needed and two, really ridiculous when average melee players are giving more to their teams then then the best ranged players.
Maybe BRD could get some single target damage buffs but otherwise the ranged are perfect balance right now. Ranged should always do less damage than other jobs. That's just a thing. To make sure people bring us we hold the 1% party bonus hostage, which is significant. I think that's a good way to force people to bring roles without making all jobs do the same damage, because that makes it a lot easier to balance. Instead of balancing BRD/DNC/MCH against all the other DPS jobs they only have to balance them between those 3.
Bumping up this thread to talk about Ultimate.
Summoner is completely broken, no nerf for Ultimate was easily predictable that the job would be insane, almost required.
Bard and Dancer are still low but performs much better, the gap isn't as big as before.
But you know what I'm going to talk about, the Machinist.
SE, if you don't want to balance this job or straight up don't care about it, please officially announce it.
Not enough adds to deal enough damages with AoEs, Bio Blaster is barely worth on 2 target. 20 potency bonus, yay.
MCH is so underwhelming in TEA and it's the hardest content, the fact that they put 2 targets on more than half on the fight really helped. BRD, DNC and MCH can all tackle the mechanics...
But BRD is so above against two targets, so much it puts it near the SMN and has Minne's Nature to help the healer to deal with the 35k attacks.
MCH is the best of the worst jobs until you had a second target and it deals less damage than the utility jobs.