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Maybe they could put a "starter fee" of anima on any teleport where you're going to a new aetheryte you've not been to...
People aren't saying remove teleport, they are saying force players to walk there at least once in order to unlock it. so don't try to use the lack of time argument, because its non existant.
not to sound like an asshole, but if you don't have time to play the game, don't play it. but don't ask for them to make it shittier than it is now.
Maybe you'll take a day of gameplay in getting to the aethers instead of leveling. Geez. Where does it say that playing an MMORPG must be grinding 24/7? Take a chill pill. Its not going to kill you to take a day off your repetitive MMORPG activities to do something different you are only required once to do and while at it see the world that has been designed for you.
If you want to teleport NO ONE IS STOPPING YOU!
Do not accept freakin teleports to places that you have not been before.
ITS THAT SIMPLE.
Remember in FFXII where you ported to a crystal with a new party member you just got? (example, Ashe or Penelo)
You ported to the Giza pla-WAIT A MINUTE BUT ASHE HAS NEVER BEEN TO THE GIZA PLAINS SO I SHOULD HAVE TO WALK ALL THE WAY BACK OVER THERE AND HAVE HER TOUCH THAT TELEPORT CRYSTAL.
That would be pretty annoying, don't you think? Besides most of the in game world now is just copy/paste anyways. Why do you care what we do?
Um. Do you give the controller to your friend when you play with Ashe or Penello? K, didn't think so. YOU still had to go there once. If your friend did indeed play each time you used a different character, I would say it's a shame they never ran it.
Oh, and this thread, like most, is in anticipation of 2.0. But nice try with the copy/paste comment.
Not really. /shrug. I think that was a trick question. I have to care enough to tell you that I don't care that you care whether or not I care that you don't care to run to aeths first.
It depends on the zones after 2.0. I honestly think that getting to Mor Dhona was the only part of the main scenario that posed a challenge. So in a way I am a little /sad that people get to /easybutton that mission by getting teleported. But that's more of a problem with the foolproof questline (I mean seriously, I don't think you *could* die in most of those missions!)
Also, if the 2.0 maps are as beautiful as they're promised to be and not made to hamper travel (the tubes of the Shroud and awkward rock formations every 3 feet in Coerthas), it'll be a good idea to have people explore them because there's a good chance it'll be the only time the ever do.
If I was on the dev team, I would go back to the "supply missions" like in XI. Another player can teleport you around, but you have to accept a "mission" before journeying to the Aeth. Accepting a teleport you can't initiate will cancel the supply mission(s) you're on. So you have to run there just once before you can tele yourself (and so you're not always bumming teles), but can still accept the teleport to avoid /pcmd kick over not being able to accept the port.
Its not that I think your time should be ruined... It brings a little more longevity to the game (a combination of these things need to happen) and therefore keeps playing the game longer.. i guarantee you if teleporting wasn't so easy right now everybody wouldn't have finished with EVERYTHING nearly as quick.