Well, crafting has never been difficult, especially if you know how to copy and paste a macro.
But I was more talking about housing items where quality doesn't enter into the equation.
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Reuse has killed the value on anything that requires drops from primals/trials, so I'd blame that skill in particular.
Or they should give us GW2 marketplace and block gil sending/giving and block taking gil from company bank.
what if we could eat the bots
So, uhh... just remove MB altogether do you mean...?
I don't think this is a good solution...
if everything is sold on generic npc, then it would render crafter job useless..
if some is on crafter item or beast tribe, this could lead to too many grinding...
you want this generic furniture thing ? you just need to level your crafter or beast tribe to max
how about this gear or glamor? too bad, you have to level this other crafter or this other beast tribe
this high level food or potions ? this other crafter and this other beast tribe
mind you I have several crafter job leveled up, but not all player have enough time and dedication to level them
Imagine how many shout/pm/spam you'll get for some trader to advertising their items...
not only you'll feel the "direct" competition of rmt bots, the legit trader will have to suffer through this...
not to mention the saltiness level of traders who think his items is much more worthy than the other traded item... (which will sometimes broke while the trade window is open to "discuss" how much item is traded)
add to that the mix of different language besides English...
It would likely just be a short matter of time before the bots crack whatever mechanism is being used in an attempt to prove they're an actual player.
Some MMOs have tried to use captchas to lock down bots if a repetitive pattern of actions/movement was detected, but the botters eventually just figured out they could easily write a script that datamines and instantly inputs the correct captcha to remove the action lock. It ended up hindering actual players more then the bots in the end.
There's no substitute for just having a competent enforcement team.
We can give them people instead of mechanism. Let the mentors ban chat - retainers - crafting / gathering - combat specifically. The duration of said ban based on the number of mentors who "reported" the bot.
For example:
A player is gathering using a bot. A mentor can then ban their gathering for 3 hour once a day. If two mentors report them during a month they get ban for 24 hours instead. If 3 mentors do it, they get gathering ban for a week etc. Then we just need a GM to collect the heavily reported players for a permanent solution and maybe another GM to remove the mentor status from players who abuse the system.
I do agree they should have some kind of system in place to keep track of how many times specific players are being reported, because logically, anyone who is not doing something scummy would not be getting regularly spammed with reports from different people unless it's a collaborative effort to try to get someone wrongfully banned. Even then, it would only be an issue if you actually were doing something wrong and the STF/GMs decided to check up on you due to all the reports being heaped on.
I don't agree with the idea of giving mentors that much power when it's not uncommon for them be involved in the very practices they should be discouraging, though.