Originally Posted by
Melichoir
I want someone to explain to me how its so much more boring now with some of the changes:
-Miasma II and Shadowflare. So two dots pretty much with one of them being on a 60 second CD. Mind you one of the dots you lose was on a different timer than Bio, so that seemed like itd be great to manage.
-Sustain is irrelevant now that your pet is more or less invincible
-Bane is your dot spreader, so I guess that might hurt a little bit in pack pulls, but I do wonder if AoW maths out to better damage anyways
-Rouse to buff your pet output, but again, some changes to pet meant that this was gonna get thrown under the bus. Its still an oGCD with a 60 Second CD.
-The "Poor Selene" point I never understood. Selene only had 2 skills that were of note: an AoE Esuna and a small buff to AA/Cast/Recast. AoE esuna is a moot point now because most bosses dont apply a debuff to multiple members unless people mess up mechanics, and the recast buff is a raw damage booster which makes Selene in this case a more optimal pick if DPS is the key. For balancing sake, this probably wouldve been a problem. Oh and she gets a silence. Guess thats cool too. Yeah I suppose that since both are now essentially just cosmetic skins of one another that does suck, but Im not recalling a thing where people were actually using both fairies in equal sums. IIRC it was just use one of the two.
The old SCH still had Broil spam. You just had to manage a regular dot and one on CD a bit more in your dps rotation. Theres a few oGCDs like cleric stance being gone, but I wonder if it matters now damage wise. So Im not seeing where this great difference is coming from that says "Oh its super boring now, but back in SB, oh that was super fun!"
So could someone explain it to me? Cause Im struggling to understand how just having 'more skills' = more fun.