On the contrary, the point was to try and bridge that gap, to see where compromise could be found. If you didn't want to stance dance, don't. If you are a casual player, I doubt you're doing content where the extra efficiency is needed.
The thing is, we started this game when healing wasn't a snooze fest. So the same argument could be reflected. If its too hard, play something easier. But it is not the kind of attitude I have, hence my mind has been on "how can we compromise?" As SE have two camps to satisfy.
But casual doesn't mean make it easier, but I recognise people have different skill levels and abilities and shouldn't necessarily be put down for it. But I for the most part play casually, if anything it affects me more because I'm not doing stuff like savage where the content is harder, but I don't have the time or commitment for a static to clear that kind of content.
