Lol sorry if i sound like i hate them but i actually love them mich more than you think, im just saying the JPN server common knowlegde ... the fflog death percentage screenshoot is pretty much a common knowlegde for people who read まとめサイト
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Lol sorry if i sound like i hate them but i actually love them mich more than you think, im just saying the JPN server common knowlegde ... the fflog death percentage screenshoot is pretty much a common knowlegde for people who read まとめサイト
@MaelleRiou No. I would never want BLM to be subjected to this raise controversy. The best option would be to remove caster raise across the board and give RDM/SMN better party utility or make their already party utility more potent and/or worthwhile at the very least. Perhaps take away the decreasing potency on RDM Embolden. Make SMN Phoenix regen more worthwhile (up the potency on it but with reduced duration). Give RDM potency increases across the board...at the very least on its most damaging abilities. Fix SMN’s jank rotation by taking away or even combining some of its many OGCD abilities. For example, someone mentioned earlier that allowing Tri-disaster spell too be used as the norm would be a good idea. For RDM add some potency onto its melee rotation aspect and spell casting aspect. I would never want BLM to be subjected too this business with raise. I think the developers are simply struggling with how to balance the caster jobs with it. I do agree that this sort of thing doesn’t happen with other jobs in my opinion. Thus, it should not happen with casters.
As a melee main, I wish SE would fix the issue with RDM, SMN and AST. Every e4s pf groups that I joined will need to wait nearly 1 hour or more for casters or healers. People just prefer to play melee nowadays because of higher dps.
Except if the entire caster DPS roster can use it, the controversy goes away. The "controversy" exists because certain jobs have something others do not, leading to BS like the raise tax to make up the difference. If you make a battle-rez role action that BLM, SMN and RDM can use and remove Resurrect/Verraise from the equation, it becomes standard part of the kit like Swiftcast and Addle. Now you can balance around gameplay and mechanics without worrying about wipe recovery making one more desired than the other (AKA what led to the current balancing issues).
At least from where I'm sitting, I can't see a scenario where the devs would have to nerf all casters because of Raise as a role action. Likewise, I can't see a scenario where casters are pushed out entirely because of it.
Why are we still pretending this raise tax is necessarily the explanation to our current imbalance?
SMN had previously carried more rDPS until the end of each expansion despite having Raise. As soon as blatant tuning issues were finally fixed for other jobs as well, RDM was sitting pretty within 1% rDPS of BLM, SMN in solo-caster parties, DRG, and even Ninja, despite having Raise.
We have an imbalance, yes. SMN and RDM are significantly undertuned. Not just compared to BLM, but to the whole top half of DPS: BLM, MNK, DRG, SAM, and now NIN. But, consider -- the same undertuning applies equally to BRD, DNC, and MCH, even though they don't have Raise, nor any utility of seemingly equivalent value (unless a 10% defensive of a 120-second CD should be worth some 15% of your rDPS, too). So we have a precedent of no Raise tax, and imbalance also affecting jobs without Raise. Why are we then equating caster imbalance to "Raise Tax"? It's not a logical explanation.
Final Fantasy XIV is not a game designed around "prog jobs" which you "switch for something better once you learn the fight", as evidenced by the fact there's no Shadowbringers jobs that get called prog-only in any role except casters, and that the only other time this rhetoric has been deployed, it was as an excuse for the appalling state of white mage throughout much of Stormblood.
Brds/Mchs/Dncs/Rdms and Smns are all competing against Blm right now because Blm offers that much more than all of them its absurd how much ahead it is or more accurately how far behind those 5 are to it no 1 job should be allowed to be double stacked and be more dps than a mix of the jobs.
Now Raise tax should be a thing along the same vein as mobility tax but it should not be as much as it is, it is too much and needs to be reduced.
My core reasoning for raise tax is if anything like A4S happens again where dying to a mechanic is preferable to doing it would make Rdm really good saving/resing a hlr fast, but the likelihood such a mechanic workaround happens again is slim at best but it should be considered that the devs are giving a tax(again it is way too high a tax) in case they screw up like that again.
@Duelle I meant that I want it gone completely from all caster DPS jobs. I don’t care what needs too be done. Throw it out and get rid of it. Never bring it back. Then buff the party damage that RDM/SMN has accordingly, shore up their offences and close the gap with some potency buffs too RDM/SMN and fix SMN’s OGCD saturation.