War came out like a monster, i just cant imagine theyre not gonna nerf it though ><"
I freaking hope they dont though, finally a Real dps class.
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War came out like a monster, i just cant imagine theyre not gonna nerf it though ><"
I freaking hope they dont though, finally a Real dps class.
I just unlocked Warrior today can't wait to give it a go.
just a quick test i did so far on heavy swing.
with just af and no rings my heavy swing average was 255 thats 291 vit.
with my best in slot gear vor vit i have 351 vit, damage was 296 average on heavy swing.
i only tested a few mobs but removed all crits from test.
i haven't been able to test when/ if i capped vit though, im gonna try some heavy swimgs with a mega vit potion to see if damage continues to go up.
I'd just like to say that after starting as all classes through Alpha/Beta and settling on MRD for the release, I consider myself a MRD at heart.
I stuck with it when it was considered a sub-optimal DD and a sub-optimal tank, because I knew its strength lay in the massive bursts of TP it could generate with broad and full swing.
I knew I shone at Dodore and Goblin NM if nothing else.
I stuck with it when AA was released and MRD was nerfed by putting broad/full swing on a 30/60s recast. I knew I could tank Ifrit and clear strongholds.
I failed to stick with it after Class Revisions, I wanted to, but I felt like I was swinging an axe made of foam with an AOE WS every 30 mins.
Being a MRD at heart, I was heartened to see the patch notes for 1.21 show the Steel Cyclone was 30 secs. Without Keen flurry, anything higher would have made WAR worse than MRD. I saw the combo bonus was critical chance, but I didn't put that together in my head with Rampart until I first used it.
Nirvana. I was back in the groove again. True to SE's job outline, WAR truly was an off-tank, thriving on being the centre of attention, absorbing hits while rampart effect increases then realeasing an AOE WS into the throng, letting the critical hits heal back some of the massive HP pool.
It's not overpowered like the keen flurried Storm's Path MRD of a few patches ago, but it is just powered enough to let me walk confidently into a stronghold as the class I love again, not timidly firing off a few nukes before the mob reaches me on THM as I was forced to before.
Let the other jobs have their backflips, their enhanced running speeds, their sleepgas. I get to stand my ground and make the mobs run instead.
tl;dr: The job feels like it was supposed to be again. Not invincible, not the top DD, but competent and robust.
NONONO WAR SUCKS TY
(if someone starts a nerf thread I'm gonna start cuttin')
More like PLD is gonna get a buff. It's not even about the tanking ability of PLD compared to WAR, but rather the tanking ability of PLD compared to even GLA.
WAR needs no nerf though. With a substantial defense buff on PLD, I can still see it becoming the preferred tank. DPS-wise, I find DRG and MNK to be much more effective, yet WAR is what you'd call safer and will probably find it's place as a solid off-tank.