Sure that comparison sounds good when you conveniently omit the loss of Inner Beast.
Inner Beast had a longer duration and could be used more frequently then the new Raw Intuition. It mitigated for the same 20%, and it healed.
You also really underplayed the fact that Raw Intuition and Nascent Flash are mutually exclusive. Sure it adds options to our toolkit, but it's ultimately one or the other, they share a cool down timer. That's a pretty big deal.
Plus Nascent Flash's healing isn't that impressive. We could already do "god tier" trash pulls with the healing from Steel Cyclone in SB (which is something else we lost that you didn't mention).
I actually had ToD and Conv macro'd together, so really no difference there aside from a minor QoL. At least for me.
And Vengeance got nerfed a fair bit, which again you didn't mention. 15s duration down to 10s.
Bit of an aside to what you posted, but over all gameplay was a lot more interesting before too, which is a big factor in the over all discussion. It's also my main gripe with ShB warrior. How "good" it is will vary over the course of the expansion and balance patches, so I'm not too concerned with that. I don't think warrior is particularly behind the other tanks.
But you used to have a choice between dps and survivability when spending your resource (gauge), and that's gone now. The memecleave has just gotten dumber.
Edit: Oh, and because our beast gauge could actually be used for defensive abilities, Inner Release could also function as a defensive cool down. Aside from the obvious Steel Cyclone spam during trash pulls, you could get 16s of 20% damage mit from Inner Beast plus several inner beast heals. While niche, it was actually a pretty potent survivability tool.
Now it's a pure dps cooldown with no other function then to spam fel cleave.
